Accel Entertainment ACEL Reportable Segment — Adjusted EBITDA for distributed gaming
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Where this comes from
Reported directly by Accel Entertainment in its filing.
Tagged under the XBRL concept acel:AdjustmentToEarningsBeforeInterestTaxesDepreciationAndAmortization.
The official record: Accel Entertainment’s 10-Q, filed May 5, 2026, on SEC EDGAR. View the filing →
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Questions, answered.
- What is Accel Entertainment's reportable segment — adjusted EBITDA for distributed gaming?
- Accel Entertainment (ACEL) reported reportable segment — adjusted EBITDA for distributed gaming of $53.59M in Q1 2026.
- How has Accel Entertainment's reportable segment — adjusted EBITDA for distributed gaming changed year-over-year?
- Accel Entertainment's reportable segment — adjusted EBITDA for distributed gaming increased by 8.6% year-over-year, from $49.35M to $53.59M.
- What is the long-term trend for Accel Entertainment's reportable segment — adjusted EBITDA for distributed gaming?
- Over 3 years (2022 to 2025), Accel Entertainment's reportable segment — adjusted EBITDA for distributed gaming has grown at a 9.0% compound annual growth rate (CAGR), from $162.39M to $210.15M.
- What does reportable segment — adjusted EBITDA for distributed gaming mean?
- A non-GAAP measure representing the segment's operating performance by excluding interest, taxes, depreciation, and non-cash charges. It is a key indicator of the core cash-generating capability of the distributed gaming business.