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Accel Entertainment ACEL Reportable Segment — Adjusted EBITDA for distributed gaming
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Where this comes from
Reported directly by Accel Entertainment in its filing.
Tagged under the XBRL concept acel:AdjustmentToEarningsBeforeInterestTaxesDepreciationAndAmortization.
The source filing: Accel Entertainment’s 10-Q, filed May 5, 2026.
- Filed
- May 5, 2026, 4:19 PM EDT
- Fiscal quarter
- Q1 FY2026
- Calendar quarter
- Q1 2026
- Accession
- 0001698991-26-000037
| (in thousands) | Three Months Ended March 31, 2026 | Three Months Ended March 31, 2025 |
|---|---|---|
| Compensation related costs - operations (3) | 22,373 | 20,956 |
| Compensation related costs - general and administrative (3) | 12,543 | 12,447 |
| All other segment items (4) (6) | 15,261 | 15,632 |
| Adjusted EBITDA for distributed gaming | $53,590 | $49,347 |
| Adjusted EBITDA for “all other” operating segment (5) | $167 | $167 |
| Less Adjustments for: | ||
| Depreciation and amortization of property and equipment | $13,862 | $12,301 |
| Amortization of intangible assets and route and customer acquisition costs | 6,790 | 6,290 |
ITEM 1. FINANCIAL STATEMENTS.
FAQ
- What is Accel Entertainment's reportable segment — adjusted EBITDA for distributed gaming?
- Accel Entertainment (ACEL) reported reportable segment — adjusted EBITDA for distributed gaming of $53.59M in Q1 2026.
- How has Accel Entertainment's reportable segment — adjusted EBITDA for distributed gaming changed year-over-year?
- Accel Entertainment's reportable segment — adjusted EBITDA for distributed gaming increased by 8.6% year-over-year, from $49.35M to $53.59M.
- What is the long-term trend for Accel Entertainment's reportable segment — adjusted EBITDA for distributed gaming?
- Over 3 years (2022 to 2025), Accel Entertainment's reportable segment — adjusted EBITDA for distributed gaming has grown at a 9.0% compound annual growth rate (CAGR), from $162.39M to $210.15M.
- What does reportable segment — adjusted EBITDA for distributed gaming mean?
- A non-GAAP measure representing the segment's operating performance by excluding interest, taxes, depreciation, and non-cash charges. It is a key indicator of the core cash-generating capability of the distributed gaming business.
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