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Accel Entertainment ACEL Reportable Segment — Adjusted EBITDA for distributed gaming

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Other financials

Income statement

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Revenue$351.6M+8.5%
Gross profit$350.9M+9.0%
Operating income$27.1M+4.3%
Net income$14.7M+0.2%
EPS (diluted)$0.170.0%

Balance sheet

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Cash & equivalents$274.1M+0.8%
Total debt$580.6M0.0%
Total equity$272.3M+5.1%
Total assets$1.1B+2.3%

Cash flow

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Operating cash flow$42.7M-4.5%
CapEx$22.9M-14.6%
Free cash flow$19.9M+10.5%

Valuation

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Market cap$1.07B+12.0%
Enterprise value$1.38B+8.9%
P/E20.8×-1.7×
P/S0.8×0.0×

Profitability

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Gross margin99.7%+0.3pp
Operating margin8%+0.7pp
Net margin3.8%+0.4pp
FCF margin5.2%+1.6pp

Returns & leverage

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Return on equity19.4%+1.0pp
Debt / equity2.1×-0.1×
Current ratio2.7×+0.3×

Where this comes from

Reported directly by Accel Entertainment in its filing.

Tagged under the XBRL concept acel:AdjustmentToEarningsBeforeInterestTaxesDepreciationAndAmortization.

The official record: Accel Entertainment’s 10-Q, filed May 5, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Accel Entertainment's reportable segment — adjusted EBITDA for distributed gaming?
Accel Entertainment (ACEL) reported reportable segment — adjusted EBITDA for distributed gaming of $53.59M in Q1 2026.
How has Accel Entertainment's reportable segment — adjusted EBITDA for distributed gaming changed year-over-year?
Accel Entertainment's reportable segment — adjusted EBITDA for distributed gaming increased by 8.6% year-over-year, from $49.35M to $53.59M.
What is the long-term trend for Accel Entertainment's reportable segment — adjusted EBITDA for distributed gaming?
Over 3 years (2022 to 2025), Accel Entertainment's reportable segment — adjusted EBITDA for distributed gaming has grown at a 9.0% compound annual growth rate (CAGR), from $162.39M to $210.15M.
What does reportable segment — adjusted EBITDA for distributed gaming mean?
A non-GAAP measure representing the segment's operating performance by excluding interest, taxes, depreciation, and non-cash charges. It is a key indicator of the core cash-generating capability of the distributed gaming business.