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Accel Entertainment ACEL Reportable Segment — Compensation related costs - operations

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Other financials

Income statement

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Revenue$351.6M+8.5%
Gross profit$350.9M+9.0%
Operating income$27.1M+4.3%
Net income$14.7M+0.2%
EPS (diluted)$0.170.0%

Balance sheet

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Cash & equivalents$274.1M+0.8%
Total debt$580.6M0.0%
Total equity$272.3M+5.1%
Total assets$1.1B+2.3%

Cash flow

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Operating cash flow$42.7M-4.5%
CapEx$22.9M-14.6%
Free cash flow$19.9M+10.5%

Valuation

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Market cap$1.07B+12.0%
Enterprise value$1.38B+8.9%
P/E20.8×-1.7×
P/S0.8×0.0×

Profitability

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Gross margin99.7%+0.3pp
Operating margin8%+0.7pp
Net margin3.8%+0.4pp
FCF margin5.2%+1.6pp

Returns & leverage

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Return on equity19.4%+1.0pp
Debt / equity2.1×-0.1×
Current ratio2.7×+0.3×

Where this comes from

Reported directly by Accel Entertainment in its filing.

Tagged under the XBRL concept acel:CompensationRelatedCostsOperating.

The official record: Accel Entertainment’s 10-Q, filed May 5, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Accel Entertainment's reportable segment — compensation related costs - operations?
Accel Entertainment (ACEL) reported reportable segment — compensation related costs - operations of $22.37M in Q1 2026.
How has Accel Entertainment's reportable segment — compensation related costs - operations changed year-over-year?
Accel Entertainment's reportable segment — compensation related costs - operations increased by 6.8% year-over-year, from $20.96M to $22.37M.
What is the long-term trend for Accel Entertainment's reportable segment — compensation related costs - operations?
Over 3 years (2022 to 2025), Accel Entertainment's reportable segment — compensation related costs - operations has grown at a 13.4% compound annual growth rate (CAGR), from $59.17M to $86.4M.
What does reportable segment — compensation related costs - operations mean?
Captures the wages, benefits, and related expenses for personnel directly involved in the installation, maintenance, and field operation of gaming equipment. This metric highlights the labor intensity required to support the physical distributed gaming footprint.