Angel Studios, Inc. ANGX Business Segments
| Q1 '26 | Q4 '25 | Q3 '25 | Q2 '25 | Q1 '25 | ||
|---|---|---|---|---|---|---|
| Revenue by Product | ||||||
| Angel Guild Revenue | $83.34M+140% | $69M+380% | $59.23M+556% | $46.8M— | $34.7M— | |
| Content Licensing | $10.16M+291% | $6.29M+71.3% | $9.01M+363% | $6.57M— | $2.6M— | |
| Entertainment Pay It Forward Revenue Not Related To Theatrical Releases | $154.6K-71.1% | $359.1K-91.6% | —— | —— | $535.26K— | |
| Merchandise Revenue | $3.13M+232% | $2.96M— | $2.33M+4.2% | $1.13M— | $943.84K— | |
| Theatrical Release Revenue | $17.98M+133% | $31.25M+169% | $5.46M+10.4% | $32.58M— | $7.73M— |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Angel Studios, Inc. break its business down?
- Angel Studios, Inc. (ANGX) reports revenue by product across 5 parts — Angel Guild Revenue, Content Licensing, Entertainment Pay It Forward Revenue Not Related To Theatrical Releases, Merchandise Revenue and Theatrical Release Revenue. Each is extracted from the segment footnotes and tracked over time.
- Where does Angel Studios, Inc.'s segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Angel Studios, Inc.'s SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
