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Bally's BALY Gaming — Cost of net revenue
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Where this comes from
Reported directly by Bally's in its filing.
Tagged under the XBRL concept us-gaap:CostOfGoodsAndServicesSold.
The source filing: Bally's’s 10-Q, filed May 18, 2026.
- Filed
- May 18, 2026, 4:57 PM EDT
- Fiscal quarter
- Q1 FY2026
- Calendar quarter
- Q1 2026
- Accession
- 0001747079-26-000046
| Line item | Successor / Three Months Ended March 31, 2026 | Period from February 8, 2025 to March 31, 2025 | Period from January 1, 2025 to February 7, 2025 |
|---|---|---|---|
| Non-gaming | 164,867 | 54,915 | 34,731 |
| Total revenue | 755,722 | 368,694 | 220,498 |
| Operating costs and expenses: | |||
| Gaming | 274,862 | 133,523 | 87,994 |
| Non-gaming | 81,605 | 29,109 | 16,526 |
| General and administrative | 316,046 | 160,391 | 114,401 |
| Gain on sale-leaseback | (105,845) | — | — |
| Depreciation and amortization | 97,443 | 47,481 | 22,343 |
ITEM 1. Financial Statements
FAQ
- What is Bally's's gaming — cost of net revenue?
- Bally's (BALY) reported gaming — cost of net revenue of $274.86M in Q1 2026.
- How has Bally's's gaming — cost of net revenue changed year-over-year?
- Bally's's gaming — cost of net revenue increased by 105.9% year-over-year, from $133.52M to $274.86M.
- What is the long-term trend for Bally's's gaming — cost of net revenue?
- Over 4 years (2021 to 2025), Bally's's gaming — cost of net revenue has grown at a 49.1% compound annual growth rate (CAGR), from $407.03M to $2.01B.
- What does gaming — cost of net revenue mean?
- This metric captures the direct costs associated with generating gaming revenue, including gaming taxes, regulatory fees, personnel costs for gaming staff, and the maintenance of gaming equipment. It is a critical measure of the operational efficiency and variable cost structure inherent in providing gaming services. Monitoring this cost helps evaluate the segment's ability to maintain margins while scaling its gaming operations.
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