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Churchill Downs CHDN Gaming — Content Expense
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Where this comes from
Reported directly by Churchill Downs in its filing.
Tagged under the XBRL concept chdn:ContentExpense.
The source filing: Churchill Downs’s 10-Q, filed July 29, 2026.
- Filed
- Jul 29, 2026, 4:31 PM EDT
- Fiscal quarter
- Q2 FY2026
- Calendar quarter
- Q2 2026
- Accession
- 0000020212-26-000059
| (in millions) | Live and Historical Racing | Wagering Services and Solutions | Gaming |
|---|---|---|---|
| Gaming taxes | (2) | (1) | (81) |
| Marketing and advertising | (16) | (6) | (8) |
| Salaries and benefits | (38) | (9) | (41) |
| Content expense | (1) | (78) | (2) |
| Selling, general and administrative expense | (14) | (4) | (12) |
| Maintenance, insurance and utilities | (13) | (3) | (9) |
| Gaming equipment rental and technology costs | (13) | (2) | (5) |
| Food and beverage costs | (4) | — | (4) |
Item 1. Financial Statements (Unaudited)
FAQ
- What is Churchill Downs's gaming — content expense?
- Churchill Downs (CHDN) reported gaming — content expense of $2M in Q2 2026.
- How has Churchill Downs's gaming — content expense changed year-over-year?
- Churchill Downs's gaming — content expense decreased by 23.1% year-over-year, from $2.6M to $2M.
- What is the long-term trend for Churchill Downs's gaming — content expense?
- Over 4 years (2021 to 2025), Churchill Downs's gaming — content expense has grown at a 16.3% compound annual growth rate (CAGR), from $4.7M to $8.6M.
- What does gaming — content expense mean?
- Represents the costs associated with licensing or acquiring digital gaming content, software, or media rights used to attract and retain customers. It reflects the company's investment in maintaining a diverse and engaging portfolio of gaming products.
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