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Churchill Downs CHDN Gaming — Content Expense

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Other financials

Income statement

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Revenue$663.0M+3.1%
Operating income$143.0M+5.9%
Net income$83.0M+7.8%
EPS (diluted)$1.16+13.7%

Balance sheet

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Cash & equivalents$291.0M+7.4%
Total debt$1.8B+2.6%
Total equity$1.1B+2.2%
Total assets$7.5B+1.9%

Cash flow

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Operating cash flow$295.0M+19.4%
CapEx$19.0M+46.2%
Free cash flow$276.0M+17.9%

Valuation

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Market cap$6.15B-23.3%

Profitability

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Operating margin23.5%-2.3pp
Net margin13.2%-2.0pp
FCF margin25.2%+0.8pp

Returns & leverage

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Return on equity35.9%-8.7pp
Debt / equity1.7×0.0×
Current ratio0.5×0.0×

Where this comes from

Reported directly by Churchill Downs in its filing.

Tagged under the XBRL concept chdn:ContentExpense.

The official record: Churchill Downs’s 10-Q, filed April 22, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Churchill Downs's gaming — content expense?
Churchill Downs (CHDN) reported gaming — content expense of $1M in Q1 2026.
How has Churchill Downs's gaming — content expense changed year-over-year?
Churchill Downs's gaming — content expense decreased by 50.0% year-over-year, from $2M to $1M.
What is the long-term trend for Churchill Downs's gaming — content expense?
Over 4 years (2021 to 2025), Churchill Downs's gaming — content expense has grown at a 17.0% compound annual growth rate (CAGR), from $4.7M to $8.8M.
What does gaming — content expense mean?
Represents the costs associated with licensing or acquiring digital gaming content, software, or media rights used to attract and retain customers. It reflects the company's investment in maintaining a diverse and engaging portfolio of gaming products.