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DraftKings Inc. DKNG Reportable Segment — Product and technology expenses
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Where this comes from
Reported directly by DraftKings Inc. in its filing.
Tagged under the XBRL concept dkng:AdjustedProductAndTechnologyExpense.
The source filing: DraftKings Inc.’s 10-Q, filed August 7, 2026.
- Filed
- Aug 7, 2026, 7:02 AM EDT
- Fiscal quarter
- Q2 FY2026
- Calendar quarter
- Q2 2026
- Accession
- 0001883685-26-000029
| Line item | Three Months Ended June 30, 2026 | Three Months Ended June 30, 2025 | Six Months Ended June 30, 2026 | Six Months Ended June 30, 2025 |
|---|---|---|---|---|
| Cost of revenue: Gaming taxes | 519,646 | 501,929 | 1,089,177 | 985,332 |
| Cost of revenue: Other (1) | 296,816 | 291,736 | 610,012 | 586,345 |
| Adjusted sales and marketing expenses (2) | 310,970 | 222,898 | 702,452 | 556,096 |
| Adjusted product and technology expenses (2) | 100,090 | 87,556 | 197,707 | 175,009 |
| Adjusted general and administrative expenses (2) | 101,116 | 107,744 | 207,514 | 215,257 |
| Depreciation and amortization | 80,342 | 65,299 | 152,003 | 135,415 |
| Interest (income) expense, net | 7,434 | (665) | 13,173 | (5,060) |
| Stock-based compensation | 82,554 | 84,701 | 147,769 | 163,547 |
Item 1. Financial Statements.
FAQ
- What is DraftKings Inc.'s reportable segment — product and technology expenses?
- DraftKings Inc. (DKNG) reported reportable segment — product and technology expenses of $100.09M in Q2 2026.
- How has DraftKings Inc.'s reportable segment — product and technology expenses changed year-over-year?
- DraftKings Inc.'s reportable segment — product and technology expenses increased by 14.3% year-over-year, from $87.56M to $100.09M.
- What is the long-term trend for DraftKings Inc.'s reportable segment — product and technology expenses?
- Over 3 years (2022 to 2025), DraftKings Inc.'s reportable segment — product and technology expenses has grown at a 19.9% compound annual growth rate (CAGR), from $214.82M to $370.26M.
- What does reportable segment — product and technology expenses mean?
- Covers the costs of developing, maintaining, and upgrading the software, mobile applications, and backend infrastructure that power the gaming experience. This investment is essential for product differentiation and user retention.
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