Screener
Flutter Entertainment FLUT Business Segments
| Q2 '26 | Q1 '26 | Q4 '25 | Q3 '25 | Q2 '25 | ||
|---|---|---|---|---|---|---|
| Revenue by Business | ||||||
| International | $2.64B+10.3% | $2.54B+27.1% | $2.6B+19.0% | $2.43B+21.4% | $2.4B+15.0% | |
| U.S. | $1.59B-8.5% | $1.69B+3.7% | $2.07B+29.4% | $1.33B+7.7% | $1.74B+16.3% | |
| Revenue by Product | ||||||
| iGaming | $1.94B+9.0% | $1.95B+28.1% | $2.01B+31.9% | $1.9B+34.6% | $1.78B+31.1% | |
| Other | $162M+6.6% | $133M+3.1% | $133M+3.1% | $130M+1.6% | $152M-5.6% | |
| Sportsbook | $2.23B-1.4% | $2.22B+10.3% | $2.59B+21.3% | $1.77B+3.3% | $2.26B+7.8% | |
| Revenue by Geography | ||||||
| Asia Pacific | $398M-1.0% | $305M-2.6% | $350M-10.5% | $363M-12.1% | $402M+4.4% | |
| Australia | $401M+12.0% | $304M+12.2% | $350M+0.6% | $336M-9.4% | $358M+2.6% | |
| Central and Eastern Europe | $170M+23.2% | $160M+14.3% | $175M+17.4% | $151M+14.4% | $138M+7.8% | |
| Ireland | $80M+3.9% | $78M+4.0% | $78M-1.3% | $73M+1.4% | $77M+1.3% | |
| Italy | $783M+30.1% | $841M+108% | $831M+107% | $694M+101% | $602M+62.3% | |
| Other regions | $136M-37.9% | $162M-21.7% | $209M-5.0% | $229M+4.1% | $219M-6.8% | |
| Southern Europe and Africa | $896M+36.4% | $940M+110% | $898M+105% | $743M+101% | $657M+68.5% | |
| UKI | $971M+3.7% | $900M+2.0% | $876M-9.1% | $853M+0.8% | $936M+0.9% | |
| UNITED KINGDOM | $882M+3.9% | $804M+0.6% | $783M-11.4% | $767M+0.3% | $849M+0.1% |
FAQ
- How does Flutter Entertainment break its business down?
- Flutter Entertainment (FLUT) reports revenue by business across 2 parts — International and U.S.. Each is extracted from the segment footnotes and tracked over time.
- Where does Flutter Entertainment's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Flutter Entertainment's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
