Funko, Inc. FNKO Business Segments — License and royalty costs
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Where this comes from
Reported directly by Funko, Inc. in its filing.
Tagged under the XBRL concept fnko:CostLicenseAndRoyaltyExpense.
The official record: Funko, Inc.’s 10-Q, filed May 7, 2026, on SEC EDGAR. View the filing →
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Questions, answered.
- What is Funko, Inc.'s business segments — license and royalty costs?
- Funko, Inc. (FNKO) reported business segments — license and royalty costs of $30.18M in Q1 2026.
- How has Funko, Inc.'s business segments — license and royalty costs changed year-over-year?
- Funko, Inc.'s business segments — license and royalty costs decreased by 7.6% year-over-year, from $32.68M to $30.18M.
- What is the long-term trend for Funko, Inc.'s business segments — license and royalty costs?
- Over 3 years (2022 to 2025), Funko, Inc.'s business segments — license and royalty costs has grown at a -9.4% compound annual growth rate (CAGR), from $213.13M to $158.47M.
- What does business segments — license and royalty costs mean?
- Reflects the expenses incurred for the right to use intellectual property, such as characters, brands, or media franchises, in the production and sale of consumer goods. This is a critical cost driver for companies reliant on licensed pop culture assets to drive product appeal.