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Funko, Inc. FNKO Business Segments — License and royalty costs

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Other financials

Income statement

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Revenue$200.9M+5.3%
Gross profit$88.8M+15.6%
Operating income-$9.6M+58.5%
Net income-$18.1M+34.5%
EPS (diluted)-$0.33+36.5%

Balance sheet

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Cash & equivalents$34.3M+32.2%
Total debt$279.3M+45.6%
Total equity$169.1M-20.5%
Total assets$625.9M-3.5%

Cash flow

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Operating cash flow$10.2M+146%
CapEx$8.2M+25.3%
Free cash flow$1.9M+107%

Valuation

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Market cap$315.49M+20.1%
Enterprise value$560.53M+30.8%
P/S0.3×+0.1×

Profitability

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Gross margin39.6%-1.9pp
Operating margin-5%-5.4pp
Net margin-6.3%-11.2pp
FCF margin-1.3%

Returns & leverage

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Return on equity-30.3%-53.9pp
Debt / equity1.7×+0.8×
Current ratio1.1×+0.3×

Where this comes from

Reported directly by Funko, Inc. in its filing.

Tagged under the XBRL concept fnko:CostLicenseAndRoyaltyExpense.

The official record: Funko, Inc.’s 10-Q, filed May 7, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Funko, Inc.'s business segments — license and royalty costs?
Funko, Inc. (FNKO) reported business segments — license and royalty costs of $30.18M in Q1 2026.
How has Funko, Inc.'s business segments — license and royalty costs changed year-over-year?
Funko, Inc.'s business segments — license and royalty costs decreased by 7.6% year-over-year, from $32.68M to $30.18M.
What is the long-term trend for Funko, Inc.'s business segments — license and royalty costs?
Over 3 years (2022 to 2025), Funko, Inc.'s business segments — license and royalty costs has grown at a -9.4% compound annual growth rate (CAGR), from $213.13M to $158.47M.
What does business segments — license and royalty costs mean?
Reflects the expenses incurred for the right to use intellectual property, such as characters, brands, or media franchises, in the production and sale of consumer goods. This is a critical cost driver for companies reliant on licensed pop culture assets to drive product appeal.