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Funko, Inc. FNKO Business Segments — License and royalty costs
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Where this comes from
Reported directly by Funko, Inc. in its filing.
Tagged under the XBRL concept fnko:CostLicenseAndRoyaltyExpense.
The source filing: Funko, Inc.’s 10-Q, filed August 6, 2026.
- Filed
- Aug 6, 2026, 4:34 PM EDT
- Fiscal quarter
- Q2 FY2026
- Calendar quarter
- Q2 2026
- Accession
- 0001704711-26-000045
| Line item | Three Months Ended June 30, 2026 | Three Months Ended June 30, 2025 | Six Months Ended June 30, 2026 | Six Months Ended June 30, 2025 |
|---|---|---|---|---|
| Net sales | $207,719 | $193,469 | $408,638 | $384,208 |
| Less: | ||||
| Product, freight, duties, shipping and other inventoriable costs | 53,281 | 95,469 | 135,189 | 176,662 |
| License and royalty costs | 36,809 | 35,960 | 66,993 | 68,635 |
| Salaries, benefits, incentive and stock compensation | 36,505 | 39,695 | 72,209 | 75,516 |
| Warehouse labor and third-party logistics fees | 7,078 | 7,899 | 14,428 | 17,949 |
| Advertising and marketing | 10,399 | 8,610 | 21,908 | 19,633 |
| Other selling, general and administrative fees | 25,741 | 26,055 | 54,865 | 53,968 |
Item 1. Financial Statements
FAQ
- What is Funko, Inc.'s business segments — license and royalty costs?
- Funko, Inc. (FNKO) reported business segments — license and royalty costs of $36.81M in Q2 2026.
- How has Funko, Inc.'s business segments — license and royalty costs changed year-over-year?
- Funko, Inc.'s business segments — license and royalty costs increased by 2.4% year-over-year, from $35.96M to $36.81M.
- What is the long-term trend for Funko, Inc.'s business segments — license and royalty costs?
- Over 3 years (2022 to 2025), Funko, Inc.'s business segments — license and royalty costs has grown at a -9.4% compound annual growth rate (CAGR), from $213.13M to $158.47M.
- What does business segments — license and royalty costs mean?
- Reflects the expenses incurred for the right to use intellectual property, such as characters, brands, or media franchises, in the production and sale of consumer goods. This is a critical cost driver for companies reliant on licensed pop culture assets to drive product appeal.
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