Gaming and Leisure Properties GLPI Other Non-Current Liabilities
Other Non-Current Liabilities at other companies
Other financials
Where this comes from
Reported directly by Gaming and Leisure Properties in its filing.
Tagged under the XBRL concept us-gaap:OtherLiabilities.
The official record: Gaming and Leisure Properties’s 10-Q, filed April 23, 2026, on SEC EDGAR. View the filing →
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Questions, answered.
- What is Gaming and Leisure Properties's other non-current liabilities?
- Gaming and Leisure Properties (GLPI) reported other non-current liabilities of $53.04M in Q1 2026.
- How has Gaming and Leisure Properties's other non-current liabilities changed year-over-year?
- Gaming and Leisure Properties's other non-current liabilities increased by 21.3% year-over-year, from $43.73M to $53.04M.
- What is the long-term trend for Gaming and Leisure Properties's other non-current liabilities?
- Over 5 years (2020 to 2025), Gaming and Leisure Properties's other non-current liabilities has grown at a 10.2% compound annual growth rate (CAGR), from $39.99M to $65.03M.
- What does other non-current liabilities mean?
- A collection of various long-term financial obligations that are not classified as debt or lease liabilities.
- How do you interpret other non-current liabilities?
- A significant increase may signal rising off-balance-sheet risks or changes in long-term accounting estimates.
- How does other non-current liabilities compare across companies?
- Varies widely by company based on accounting policies and specific industry-related long-term risks.