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Hasbro HAS Wizards of the Coast and Digital Gaming — Goodwill

Other segment segments

Consumer Products
$560.9M-64.5%
Entertainment
$325.2M0.0%

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Other financials

Income statement

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Revenue$1.1B+16.2%
Gross profit$867.2M+14.8%
Operating income$252.5M+132%
Net income$160.9M+119%
EPS (diluted)$1.12+118%

Balance sheet

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Cash & equivalents$880.5M+61.0%
Total debt$3.5B+5.7%
Total assets$6.0B+16.7%

Cash flow

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Operating cash flow$266.7M+274%
CapEx-$63.4M-494%
Free cash flow$203.3M+268%

Valuation

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Market cap$12.86B+19.0%
Enterprise value$15.52B+14.0%
P/S2.6×0.0×

Profitability

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Gross margin72.4%-0.2pp
Operating margin23.4%+19.3pp
Net margin-12%-1.9pp
FCF margin23.5%+8.8pp

Returns & leverage

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Return on equity21.9%
Debt / equity1.4×
Current ratio1.7×0.0×

Where this comes from

Reported directly by Hasbro in its filing.

Tagged under the XBRL concept us-gaap:Goodwill.

The source filing: Hasbro’s 10-Q, filed May 13, 2026.

Filed
May 13, 2026, 4:15 PM EDT
Fiscal quarter
Q1 FY2026
Calendar quarter
Q1 2026
Accession
0000046080-26-000026
Line itemWizards of the Coast and Digital GamingConsumer ProductsEntertainmentTotal
2026
Balance, December 28, 2025(1)$370.5$561.0$325.2$1,256.7
Foreign exchange translation(0.1)(0.1)(0.2)
Balance, March 29, 2026$370.4$560.9$325.2$1,256.5

Item 1. Financial Statements.

FAQ

What is Hasbro's wizards of the coast and digital gaming — goodwill?
Hasbro (HAS) reported wizards of the coast and digital gaming — goodwill of $370.4M in Q1 2026.
How has Hasbro's wizards of the coast and digital gaming — goodwill changed year-over-year?
Hasbro's wizards of the coast and digital gaming — goodwill decreased by 0.2% year-over-year, from $371.1M to $370.4M.
What is the long-term trend for Hasbro's wizards of the coast and digital gaming — goodwill?
Over 4 years (2021 to 2025), Hasbro's wizards of the coast and digital gaming — goodwill has grown at a 4.8% compound annual growth rate (CAGR), from $1.23B to $1.48B.
What does wizards of the coast and digital gaming — goodwill mean?
The excess of the purchase price over the fair value of identifiable net assets acquired in business combinations related to the gaming segment. It reflects the value of brand reputation, customer base, and intellectual property synergies.

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