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Hasbro HAS Wizards of the Coast and Digital Gaming — Goodwill
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Where this comes from
Reported directly by Hasbro in its filing.
Tagged under the XBRL concept us-gaap:Goodwill.
The source filing: Hasbro’s 10-Q, filed May 13, 2026.
- Filed
- May 13, 2026, 4:15 PM EDT
- Fiscal quarter
- Q1 FY2026
- Calendar quarter
- Q1 2026
- Accession
- 0000046080-26-000026
FAQ
- What is Hasbro's wizards of the coast and digital gaming — goodwill?
- Hasbro (HAS) reported wizards of the coast and digital gaming — goodwill of $370.4M in Q1 2026.
- How has Hasbro's wizards of the coast and digital gaming — goodwill changed year-over-year?
- Hasbro's wizards of the coast and digital gaming — goodwill decreased by 0.2% year-over-year, from $371.1M to $370.4M.
- What is the long-term trend for Hasbro's wizards of the coast and digital gaming — goodwill?
- Over 4 years (2021 to 2025), Hasbro's wizards of the coast and digital gaming — goodwill has grown at a 4.8% compound annual growth rate (CAGR), from $1.23B to $1.48B.
- What does wizards of the coast and digital gaming — goodwill mean?
- The excess of the purchase price over the fair value of identifiable net assets acquired in business combinations related to the gaming segment. It reflects the value of brand reputation, customer base, and intellectual property synergies.
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