Hasbro HAS Wizards of the Coast and Digital Gaming — Goodwill
Other segment segments
Similar metrics at other companies
Other financials
Where this comes from
Reported directly by Hasbro in its filing.
Tagged under the XBRL concept us-gaap:Goodwill.
The official record: Hasbro’s 10-Q, filed May 13, 2026, on SEC EDGAR. View the filing →
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Questions, answered.
- What is Hasbro's wizards of the coast and digital gaming — goodwill?
- Hasbro (HAS) reported wizards of the coast and digital gaming — goodwill of $370.4M in Q1 2026.
- How has Hasbro's wizards of the coast and digital gaming — goodwill changed year-over-year?
- Hasbro's wizards of the coast and digital gaming — goodwill decreased by 0.2% year-over-year, from $371.1M to $370.4M.
- What is the long-term trend for Hasbro's wizards of the coast and digital gaming — goodwill?
- Over 4 years (2021 to 2025), Hasbro's wizards of the coast and digital gaming — goodwill has grown at a 4.8% compound annual growth rate (CAGR), from $1.23B to $1.48B.
- What does wizards of the coast and digital gaming — goodwill mean?
- The intangible value assigned to the gaming segment from past acquisitions.
- How do you interpret wizards of the coast and digital gaming — goodwill?
- A decrease suggests potential impairment, signaling that the acquired assets are underperforming relative to initial expectations.
- How does wizards of the coast and digital gaming — goodwill compare across companies?
- Standard balance sheet item for companies that have grown through acquisitions in the gaming or media sectors.