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PENN Entertainment, Inc. PENN Gaming — Total revenues
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Where this comes from
Reported directly by PENN Entertainment, Inc. in its filing.
Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerIncludingAssessedTax.
The source filing: PENN Entertainment, Inc.’s 10-Q, filed August 6, 2026.
- Filed
- Aug 6, 2026, 4:16 PM EDT
- Fiscal quarter
- Q2 FY2026
- Calendar quarter
- Q2 2026
- Accession
- 0000921738-26-000022
| (in millions, except per share data) | For the three months ended June 30, 2026 | For the three months ended June 30, 2025 | For the six months ended June 30, 2026 | For the six months ended June 30, 2025 |
|---|---|---|---|---|
| Revenues | ||||
| Gaming | $1,396.6 | $1,367.7 | $2,730.9 | $2,666.0 |
| Food, beverage, hotel, and other | 460.8 | 397.3 | 905.5 | 771.5 |
| Total revenues | 1,857.4 | 1,765.0 | 3,636.4 | 3,437.5 |
| Operating expenses | ||||
| Gaming | 833.2 | 869.7 | 1,641.1 | 1,723.5 |
| Food, beverage, hotel, and other | 333.7 | 282.0 | 663.1 | 546.9 |
| General and administrative | 441.0 | 410.3 | 868.7 | 813.3 |
Item 1. Financial Statements (Unaudited)
FAQ
- What is PENN Entertainment, Inc.'s gaming — total revenues?
- PENN Entertainment, Inc. (PENN) reported gaming — total revenues of $1.4B in Q2 2026.
- How has PENN Entertainment, Inc.'s gaming — total revenues changed year-over-year?
- PENN Entertainment, Inc.'s gaming — total revenues increased by 2.1% year-over-year, from $1.37B to $1.4B.
- What is the long-term trend for PENN Entertainment, Inc.'s gaming — total revenues?
- Over 3 years (2022 to 2025), PENN Entertainment, Inc.'s gaming — total revenues has grown at a 0.9% compound annual growth rate (CAGR), from $5.2B to $5.35B.
- What does gaming — total revenues mean?
- Represents the aggregate gross income generated from gaming operations within a specific business segment. This metric captures the top-line performance of wagering activities, including slot machines, table games, and related gaming services before the deduction of operating expenses. It serves as a primary indicator of market demand and the scale of gaming-related business activities.
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