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Q2 '26Q1 '26Q4 '25Q3 '25Q2 '25
Revenue by Product
Net Gaming Revenue$2.81M-51.5%$3.36M-35.2%$4.61M-2.3%$4.87M-24.8%$5.79M+1.7%
Net Revenue Noncore Services$4K-99.7%$2K-99.9%$1.42M+35.4%$1.15M
Cash And Cash Equivalents At Carrying Value by Geography
CH$70K-34.0%$131K+72.4%$91K+12.3%$97K+70.2%$106K
FI$117K-86.6%$157K-31.1%$182K-57.8%$292K-49.2%$875K
GB$38K-75.8%$52K-61.2%$89K+56.1%$90K+45.2%$157K
LT$12K-87.9%$60K-59.5%$221K-29.4%$0-100%$99K
MT$661K-0.3%$1.82M+296%$1.12M+84.2%$2.02M+432%$663K
Other$190K+153%$220K+228%$344K+483%$146K+1,360%$75K
US$16.92M+2,582%$20.01M+728%$31K-99.4%$83K-51.5%$631K

FAQ

How does High Roller Technologies break its business down?
High Roller Technologies (ROLR) reports revenue by product across 2 parts — Net Gaming Revenue and Net Revenue Noncore Services. Each is extracted from the segment footnotes and tracked over time.
Where does High Roller Technologies's segment data come from?
Segment breakdowns are pulled from the segment footnotes in High Roller Technologies's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.