High Roller Technologies ROLR Business Segments
| Q1 '26 | Q4 '25 | Q3 '25 | Q2 '25 | Q1 '25 | ||
|---|---|---|---|---|---|---|
| Revenue by Product | ||||||
| Net Gaming Revenue | $3.36M-35.2% | $4.61M-2.3% | $4.87M-24.8% | $5.79M+1.7% | $5.19M-18.0% | |
| Net Revenue Noncore Services | $2K-99.9% | —— | $1.42M+35.4% | —— | $1.58M— | |
| Cash And Cash Equivalents At Carrying Value by Geography | ||||||
| CH | $131K+72.4% | $91K+12.3% | $97K+70.2% | $106K— | $76K— | |
| FI | $157K-31.1% | $182K-57.8% | $292K-49.2% | $875K— | $228K— | |
| GB | $52K-61.2% | $89K+56.1% | $90K+45.2% | $157K— | $134K— | |
| LT | $60K-59.5% | $221K-29.4% | $0-100% | $99K— | $148K— | |
| MT | $1.82M+296% | $1.12M+84.2% | $2.02M+432% | $663K— | $459K— | |
| Other | $220K+228% | $344K+483% | $146K+1,360% | $75K— | $67K— | |
| US | $20.01M+728% | $31K-99.4% | $83K-51.5% | $631K— | $2.42M— |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does High Roller Technologies break its business down?
- High Roller Technologies (ROLR) reports revenue by product across 2 parts — Net Gaming Revenue and Net Revenue Noncore Services. Each is extracted from the segment footnotes and tracked over time.
- Where does High Roller Technologies's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in High Roller Technologies's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
