Rush Street Interactive RSI Business Segments — Costs of revenue
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Where this comes from
Reported directly by Rush Street Interactive in its filing.
Tagged under the XBRL concept rsi:CostsOfRevenueAdjusted.
The official record: Rush Street Interactive’s 10-Q, filed April 29, 2026, on SEC EDGAR. View the filing →
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Questions, answered.
- What is Rush Street Interactive's business segments — costs of revenue?
- Rush Street Interactive (RSI) reported business segments — costs of revenue of $238.13M in Q1 2026.
- How has Rush Street Interactive's business segments — costs of revenue changed year-over-year?
- Rush Street Interactive's business segments — costs of revenue increased by 39.4% year-over-year, from $170.82M to $238.13M.
- What is the long-term trend for Rush Street Interactive's business segments — costs of revenue?
- Over 3 years (2022 to 2025), Rush Street Interactive's business segments — costs of revenue has grown at a 21.5% compound annual growth rate (CAGR), from $413.68M to $741.36M.
- What does business segments — costs of revenue mean?
- Includes the direct costs associated with providing gaming services, such as platform fees, payment processing, and gaming taxes. Monitoring this helps evaluate the direct variable costs required to support the company's core revenue-generating activities.