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Sphere Entertainment SPHR Sphere — Network programming and production costs
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Where this comes from
Reported directly by Sphere Entertainment in its filing.
Tagged under the XBRL concept sphr:NetworkProgrammingAndProductionCosts.
The source filing: Sphere Entertainment’s 10-Q, filed May 5, 2026.
- Filed
- May 5, 2026, 5:23 PM EDT
- Fiscal quarter
- Q1 FY2026
- Calendar quarter
- Q1 2026
- Accession
- 0001628280-26-030740
| Line item | Three Months Ended / Sphere | Three Months Ended / MSG Networks | Three Months Ended / Total |
|---|---|---|---|
| Operating expenses: | |||
| Event-related expenses (a) | 94,426 | — | 94,426 |
| Rights fee expense | — | 50,646 | 50,646 |
| Network programming and production costs | — | 19,775 | 19,775 |
| Other direct operating expenses (a) | 4,800 | — | 4,800 |
| Overhead expenses(b) | 106,596 | 15,107 | 121,703 |
| Other segment expenses(c) | 85,026 | 2,834 | 87,860 |
| Operating (loss) income | $(24,883) | $32,085 | $7,202 |
Item 1. Financial Statements
FAQ
- What is Sphere Entertainment's sphere — network programming and production costs?
- Sphere Entertainment (SPHR) reported sphere — network programming and production costs of $0 in Q1 2026.
- What does sphere — network programming and production costs mean?
- Includes all direct costs associated with the creation, development, and production of original programming and network content. This metric reflects the operational investment required to maintain a competitive media portfolio. Monitoring this helps evaluate the efficiency of content production relative to the revenue generated by the programming.
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