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World Kinect WKC Total Cost of Revenue
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Where this comes from
Reported directly by World Kinect in its filing.
Tagged under the XBRL concept us-gaap:CostOfRevenue.
The source filing: World Kinect’s 10-Q, filed July 24, 2026.
- Filed
- Jul 24, 2026, 4:13 PM EDT
- Fiscal quarter
- Q3 FY2026
- Calendar quarter
- Q3 2026
- Accession
- 0000789460-26-000040
| Line item | For the Three Months Ended June 30, 2026 | For the Three Months Ended June 30, 2025 | For the Six Months Ended June 30, 2026 | For the Six Months Ended June 30, 2025 |
|---|---|---|---|---|
| Revenue | $13,591.2 | $9,043.3 | $23,276.2 | $18,495.8 |
| Cost of revenue | 13,226.0 | 8,810.9 | 22,639.8 | 18,033.0 |
| Gross profit | 365.1 | 232.4 | 636.3 | 462.8 |
| Operating expenses: | ||||
| Compensation and employee benefits | 145.3 | 105.5 | 276.2 | 210.6 |
| General and administrative | 117.5 | 67.3 | 194.9 | 139.7 |
| Goodwill and other asset impairments | (2.7) | 398.6 | (2.7) | 443.1 |
| Restructuring and exit costs | 8.9 | 6.0 | 15.6 | 21.0 |
Item 1. Financial Statements (Unaudited)
FAQ
- What is World Kinect's total cost of revenue?
- World Kinect (WKC) reported total cost of revenue of $13.23B in Q2 2026.
- How has World Kinect's total cost of revenue changed year-over-year?
- World Kinect's total cost of revenue increased by 50.1% year-over-year, from $8.81B to $13.23B.
- What is the long-term trend for World Kinect's total cost of revenue?
- Over 4 years (2021 to 2025), World Kinect's total cost of revenue has grown at a 4.2% compound annual growth rate (CAGR), from $30.55B to $35.97B.
- What does total cost of revenue mean?
- The aggregate of all direct costs attributable to producing goods and delivering services that generated the company's revenue, including materials, labor, and overhead.
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