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Ziff Davis ZD Gaming & Entertainment — D&A

Other segment segments

Technology & Shopping
$20.64M-7.9%
Health & Wellness
$13.85M+7.1%
Cybersecurity & Martech
$7.08M-31.9%

Similar metrics at other companies

RHP
RHPEntertainment — D&A
$9.43M+0.6%
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DISEntertainment Segment — D&A
$251M+23.6%
Electronic Arts logo
EAD&A
$83M+5.1%
Galaxy Digital Inc. Class A Common Stock logo
GLXYDigital Assets — D&A
$3.16M-11.0%
ABM Industries logo
ABMEducation — D&A
$5.33M-2.3%
Korn Ferry logo
KFYDigital — D&A
$11.77M+29.5%

Other financials

Income statement

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Revenue$267.6M-1.9%
Gross profit$223.3M-3.9%
Operating income$2.9M-79.7%
Net income$22.3M-8.2%
EPS (diluted)$0.59+3.5%

Balance sheet

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Cash & equivalents$519.7M+26.2%
Total debt$867.1M+0.3%
Total equity$1.7B-5.5%
Total assets$3.4B-3.5%

Cash flow

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Operating cash flow$30.0M+45.3%
CapEx$33.1M+29.3%
Free cash flow-$3.2M+36.6%

Valuation

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Market cap$1.71B-1.6%
Enterprise value$2.06B-6.3%
P/E37.7×+15.0×
P/S1.2×0.0×

Profitability

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Gross margin85.3%-0.3pp
Operating margin10.9%+4.1pp
Net margin3.3%-2.4pp
FCF margin20.8%+3.8pp

Returns & leverage

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Return on equity2.6%-1.6pp
Debt / equity0.5×0.0×
Current ratio1.7×+0.1×

Where this comes from

Reported directly by Ziff Davis in its filing.

Tagged under the XBRL concept us-gaap:DepreciationAndAmortization.

The official record: Ziff Davis’s 10-Q, filed May 8, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Ziff Davis's gaming & entertainment — D&A?
Ziff Davis (ZD) reported gaming & entertainment — D&A of $3.17M in Q1 2026.
How has Ziff Davis's gaming & entertainment — D&A changed year-over-year?
Ziff Davis's gaming & entertainment — D&A increased by 21.0% year-over-year, from $2.62M to $3.17M.
What is the long-term trend for Ziff Davis's gaming & entertainment — D&A?
Over 3 years (2022 to 2025), Ziff Davis's gaming & entertainment — D&A has grown at a 5.3% compound annual growth rate (CAGR), from $10.05M to $11.74M.
What does gaming & entertainment — D&A mean?
Represents the systematic allocation of the cost of tangible assets and the amortization of intangible assets over their useful lives within the Gaming and Entertainment segment. This non-cash expense reflects the ongoing consumption of capital investments required to sustain the segment's digital infrastructure and intellectual property.