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Ziff Davis ZD Gaming & Entertainment — Goodwill

Other segment segments

Cybersecurity & Martech
$537.94M+0.8%
Health & Wellness
$403.87M-0.1%
Technology & Shopping
$321.84M0.0%

Similar metrics at other companies

Hasbro logo
HASEntertainment — Goodwill
$325.2M0.0%
Walt Disney logo
DISEntertainment Segment — Goodwill
$52.6B+2.6%
Boyd Gaming logo
BYDOnline — Goodwill
$22.8M+0.2%
Boyd Gaming logo
BYDOnline — Goodwill Gross
$104.74M0.0%
ABM Industries logo
ABMEducation — Goodwill
$459.3M0.0%
Amentum Holdings logo
AMTMGES — Goodwill
$3.44B+6.0%

Other financials

Income statement

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Revenue$267.6M-1.9%
Gross profit$223.3M-3.9%
Operating income$2.9M-79.7%
Net income$22.3M-8.2%
EPS (diluted)$0.59+3.5%

Balance sheet

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Cash & equivalents$519.7M+26.2%
Total debt$867.1M+0.3%
Total equity$1.7B-5.5%
Total assets$3.4B-3.5%

Cash flow

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Operating cash flow$30.0M+45.3%
CapEx$33.1M+29.3%
Free cash flow-$3.2M+36.6%

Valuation

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Market cap$1.71B-1.6%
Enterprise value$2.06B-6.3%
P/E37.7×+15.0×
P/S1.2×0.0×

Profitability

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Gross margin85.3%-0.3pp
Operating margin10.9%+4.1pp
Net margin3.3%-2.4pp
FCF margin20.8%+3.8pp

Returns & leverage

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Return on equity2.6%-1.6pp
Debt / equity0.5×0.0×
Current ratio1.7×+0.1×

Where this comes from

Reported directly by Ziff Davis in its filing.

Tagged under the XBRL concept us-gaap:Goodwill.

The official record: Ziff Davis’s 10-Q, filed May 8, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Ziff Davis's gaming & entertainment — goodwill?
Ziff Davis (ZD) reported gaming & entertainment — goodwill of $80.18M in Q1 2026.
How has Ziff Davis's gaming & entertainment — goodwill changed year-over-year?
Ziff Davis's gaming & entertainment — goodwill decreased by 0.2% year-over-year, from $80.35M to $80.18M.
What does gaming & entertainment — goodwill mean?
Reflects the intangible asset value recorded when the Gaming and Entertainment segment acquires another business for a price exceeding the fair market value of its net identifiable assets. It serves as an indicator of the premium paid for brand reputation, customer relationships, and intellectual property within the gaming sector.