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Ziff Davis ZD Gaming & Entertainment — Goodwill acquired (Note 4)

Other segment segments

Health & Wellness
$945K
Cybersecurity & Martech
$494K-89.1%
Technology & Shopping
$0-100%

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KBRMTS — Goodwill acquired and adjusted during the period (Note 4)
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KBRSTS — Goodwill acquired and adjusted during the period (Note 4)
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TTCProfessional — Goodwill acquired
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$0

Other financials

Income statement

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Revenue$286.7M-2.7%
Gross profit$241.0M-5.2%
Operating income-$44.7M-425%
Net income$624.5M+2,271%
EPS (diluted)$17.16+2,624%

Balance sheet

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Cash & equivalents$1.6B+266%
Total debt$867.6M+0.3%
Total equity$2.2B+21.4%
Total assets$4.0B+13.6%

Cash flow

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Operating cash flow$89.0M+55.9%
CapEx$35.0M+16.1%
Free cash flow$54.0M+100%

Valuation

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Market cap$1.88B+43.9%
Enterprise value$1.14B-34.2%
P/E2.9×-16.8×
P/S1.4×+0.4×

Profitability

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Gross margin84.9%-1.2pp
Operating margin5.5%-0.3pp
Net margin48.6%+43.6pp
FCF margin23.9%+6.4pp

Returns & leverage

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Return on equity31.5%+28.0pp
Debt / equity0.4×-0.1×
Current ratio2.2×+0.6×

Where this comes from

Reported directly by Ziff Davis in its filing.

Tagged under the XBRL concept us-gaap:GoodwillAcquiredDuringPeriod.

The source filing: Ziff Davis’s 10-Q, filed May 9, 2025.

Filed
May 9, 2025
Fiscal quarter
Q1 FY2025
Calendar quarter
Q1 2025
Accession
0001084048-25-000044
Line itemTechnology & ShoppingGaming & EntertainmentHealth & WellnessConnectivityCybersecurity & MartechConsolidated
Balance as of January 1, 2025$322,057$68,301$403,056$256,942$529,902$1,580,258
Goodwill acquired (Note 3)11,74394512,688
Purchase accounting adjustments (1)(244)48(115)(311)
Foreign exchange translation(6)2604151,4913,8105,970
Balance as of March 31, 2025$321,807$80,352$404,416$258,433$533,597$1,598,605

Item 1.Financial Statements

FAQ

What is Ziff Davis's gaming & entertainment — goodwill acquired (note 4)?
Ziff Davis (ZD) reported gaming & entertainment — goodwill acquired (note 4) of $11.74M in Q1 2025.
How has Ziff Davis's gaming & entertainment — goodwill acquired (note 4) changed year-over-year?
Ziff Davis's gaming & entertainment — goodwill acquired (note 4) increased by 589.6% year-over-year, from $1.7M to $11.74M.
What does gaming & entertainment — goodwill acquired (note 4) mean?
This metric tracks the value of goodwill recognized during the acquisition of businesses or assets within the Gaming and Entertainment segment. It reflects the premium paid over the fair value of net identifiable assets, signaling the segment's inorganic growth strategy.

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