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Ziff Davis ZD Gaming & Entertainment — Goodwill acquired (Note 4)
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Where this comes from
Reported directly by Ziff Davis in its filing.
Tagged under the XBRL concept us-gaap:GoodwillAcquiredDuringPeriod.
The source filing: Ziff Davis’s 10-Q, filed May 9, 2025.
- Filed
- May 9, 2025
- Fiscal quarter
- Q1 FY2025
- Calendar quarter
- Q1 2025
- Accession
- 0001084048-25-000044
| Line item | Technology & Shopping | Gaming & Entertainment | Health & Wellness | Connectivity | Cybersecurity & Martech | Consolidated |
|---|---|---|---|---|---|---|
| Balance as of January 1, 2025 | $322,057 | $68,301 | $403,056 | $256,942 | $529,902 | $1,580,258 |
| Goodwill acquired (Note 3) | — | 11,743 | 945 | — | — | 12,688 |
| Purchase accounting adjustments (1) | (244) | 48 | — | — | (115) | (311) |
| Foreign exchange translation | (6) | 260 | 415 | 1,491 | 3,810 | 5,970 |
| Balance as of March 31, 2025 | $321,807 | $80,352 | $404,416 | $258,433 | $533,597 | $1,598,605 |
Item 1.Financial Statements
FAQ
- What is Ziff Davis's gaming & entertainment — goodwill acquired (note 4)?
- Ziff Davis (ZD) reported gaming & entertainment — goodwill acquired (note 4) of $11.74M in Q1 2025.
- How has Ziff Davis's gaming & entertainment — goodwill acquired (note 4) changed year-over-year?
- Ziff Davis's gaming & entertainment — goodwill acquired (note 4) increased by 589.6% year-over-year, from $1.7M to $11.74M.
- What does gaming & entertainment — goodwill acquired (note 4) mean?
- This metric tracks the value of goodwill recognized during the acquisition of businesses or assets within the Gaming and Entertainment segment. It reflects the premium paid over the fair value of net identifiable assets, signaling the segment's inorganic growth strategy.
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