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Ziff Davis ZD Gaming & Entertainment — Goodwill impairment
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Where this comes from
Reported directly by Ziff Davis in its filing.
Tagged under the XBRL concept us-gaap:GoodwillImpairmentLoss.
The source filing: Ziff Davis’s 10-Q, filed August 7, 2026.
- Filed
- Aug 7, 2026, 4:07 PM EDT
- Fiscal quarter
- Q2 FY2026
- Calendar quarter
- Q2 2026
- Accession
- 0001084048-26-000046
| Line item | Technology & Shopping | Gaming & Entertainment | Health & Wellness | Cybersecurity & Martech | Consolidated |
|---|---|---|---|---|---|
| Balance as of January 1, 2026 | $321,802 | $80,526 | $404,598 | $540,038 | $1,346,964 |
| Goodwill acquired (Note 3) | 2,760 | — | 395 | — | 3,155 |
| Goodwill impairment | — | — | (54,839) | — | (54,839) |
| Purchase accounting adjustments (1) | — | (171) | (437) | — | (608) |
| Foreign exchange translation | (2,390) | 151 | 1,251 | (2,682) | (3,670) |
| Balance as of June 30, 2026 | $322,172 | $80,506 | $350,968 | $537,356 | $1,291,002 |
Item 1.Financial Statements
FAQ
- What is Ziff Davis's gaming & entertainment — goodwill impairment?
- Ziff Davis (ZD) reported gaming & entertainment — goodwill impairment of $0 in Q2 2026.
- What does gaming & entertainment — goodwill impairment mean?
- This metric captures the non-cash charge recognized when the carrying value of goodwill in the Gaming and Entertainment segment exceeds its implied fair value. It serves as a critical indicator of potential declines in the long-term economic prospects of previously acquired assets.
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