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Ziff Davis ZD Gaming & Entertainment — Other

Other segment segments

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$6.91M+31.1%
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$5.09M+58.3%
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$4.36M+23.0%

Similar metrics at other companies

Churchill Downs logo
CHDNGaming — Other Cost and Expense, Operating
$17M0.0%
Churchill Downs logo
CHDNGaming — Operating expense
$188M-2.1%
Red Rock Resorts, Inc. logo
RRROther — Operating costs and expenses
$7.7M+6.3%
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CHDNOther — Operating expense
$5M+25.0%
Walt Disney logo
DISEntertainment Segment — Other Cost and Expense, Operating
$1.5B+10.2%
RHP
RHPEntertainment — Other Cost And Expense Operating
$11.16M-7.5%

Other financials

Income statement

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Revenue$267.6M-1.9%
Gross profit$223.3M-3.9%
Operating income$2.9M-79.7%
Net income$22.3M-8.2%
EPS (diluted)$0.59+3.5%

Balance sheet

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Cash & equivalents$519.7M+26.2%
Total debt$867.1M+0.3%
Total equity$1.7B-5.5%
Total assets$3.4B-3.5%

Cash flow

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Operating cash flow$30.0M+45.3%
CapEx$33.1M+29.3%
Free cash flow-$3.2M+36.6%

Valuation

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Market cap$1.77B-1.6%

Profitability

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Gross margin85.3%-0.3pp
Operating margin10.9%+4.1pp
Net margin3.3%-2.4pp
FCF margin20.8%+3.8pp

Returns & leverage

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Return on equity2.6%-1.6pp
Debt / equity0.5×0.0×
Current ratio1.7×+0.1×

Where this comes from

Reported directly by Ziff Davis in its filing.

Tagged under the XBRL concept us-gaap:OtherCostAndExpenseOperating.

The official record: Ziff Davis’s 10-Q, filed May 8, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Ziff Davis's gaming & entertainment — other?
Ziff Davis (ZD) reported gaming & entertainment — other of $4.31M in Q1 2026.
How has Ziff Davis's gaming & entertainment — other changed year-over-year?
Ziff Davis's gaming & entertainment — other increased by 5.5% year-over-year, from $4.09M to $4.31M.
What is the long-term trend for Ziff Davis's gaming & entertainment — other?
Over 3 years (2022 to 2025), Ziff Davis's gaming & entertainment — other has grown at a 11.1% compound annual growth rate (CAGR), from $13.49M to $18.48M.
What does gaming & entertainment — other mean?
This metric represents miscellaneous operating expenses within the Gaming and Entertainment segment that do not fall into primary cost categories like personnel, marketing, or infrastructure. It captures residual costs necessary for segment operations, providing insight into the overhead efficiency of the business unit.