Accel Entertainment ACEL Reportable Segment — Cost of revenue
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Where this comes from
Reported directly by Accel Entertainment in its filing.
Tagged under the XBRL concept us-gaap:CostOfRevenue.
The official record: Accel Entertainment’s 10-Q, filed May 5, 2026, on SEC EDGAR. View the filing →
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Questions, answered.
- What is Accel Entertainment's reportable segment — cost of revenue?
- Accel Entertainment (ACEL) reported reportable segment — cost of revenue of $237.03M in Q1 2026.
- How has Accel Entertainment's reportable segment — cost of revenue changed year-over-year?
- Accel Entertainment's reportable segment — cost of revenue increased by 7.9% year-over-year, from $219.68M to $237.03M.
- What is the long-term trend for Accel Entertainment's reportable segment — cost of revenue?
- Over 3 years (2022 to 2025), Accel Entertainment's reportable segment — cost of revenue has grown at a 10.3% compound annual growth rate (CAGR), from $666.13M to $894.62M.
- What does reportable segment — cost of revenue mean?
- Includes the direct costs associated with operating gaming terminals, such as revenue-sharing payments to location partners and regulatory gaming taxes. Monitoring this helps assess the direct variable costs required to maintain the company's revenue stream.