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Accel Entertainment ACEL Reportable Segment — Cost of revenue

Other segment segments

Other Operating Segment
$4.6M+156%

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Other financials

Income statement

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Revenue$351.6M+8.5%
Gross profit$350.9M+9.0%
Operating income$27.1M+4.3%
Net income$14.7M+0.2%
EPS (diluted)$0.170.0%

Balance sheet

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Cash & equivalents$274.1M+0.8%
Total debt$580.6M0.0%
Total equity$272.3M+5.1%
Total assets$1.1B+2.3%

Cash flow

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Operating cash flow$42.7M-4.5%
CapEx$22.9M-14.6%
Free cash flow$19.9M+10.5%

Valuation

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Market cap$1.06B+12.0%
Enterprise value$1.37B+8.9%
P/E20.6×-1.7×
P/S0.8×0.0×

Profitability

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Gross margin99.7%+0.3pp
Operating margin8%+0.7pp
Net margin3.8%+0.4pp
FCF margin5.2%+1.6pp

Returns & leverage

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Return on equity19.4%+1.0pp
Debt / equity2.1×-0.1×
Current ratio2.7×+0.3×

Where this comes from

Reported directly by Accel Entertainment in its filing.

Tagged under the XBRL concept us-gaap:CostOfRevenue.

The official record: Accel Entertainment’s 10-Q, filed May 5, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Accel Entertainment's reportable segment — cost of revenue?
Accel Entertainment (ACEL) reported reportable segment — cost of revenue of $237.03M in Q1 2026.
How has Accel Entertainment's reportable segment — cost of revenue changed year-over-year?
Accel Entertainment's reportable segment — cost of revenue increased by 7.9% year-over-year, from $219.68M to $237.03M.
What is the long-term trend for Accel Entertainment's reportable segment — cost of revenue?
Over 3 years (2022 to 2025), Accel Entertainment's reportable segment — cost of revenue has grown at a 10.3% compound annual growth rate (CAGR), from $666.13M to $894.62M.
What does reportable segment — cost of revenue mean?
Includes the direct costs associated with operating gaming terminals, such as revenue-sharing payments to location partners and regulatory gaming taxes. Monitoring this helps assess the direct variable costs required to maintain the company's revenue stream.