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Corsair Gaming, Inc. CRSR Gamer And Creator Peripherals — Gross Profit
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Where this comes from
Reported directly by Corsair Gaming, Inc. in its filing.
Tagged under the XBRL concept us-gaap:GrossProfit.
The source filing: Corsair Gaming, Inc.’s 10-Q, filed August 6, 2026.
- Filed
- Aug 6, 2026, 4:09 PM EDT
- Fiscal quarter
- Q2 FY2026
- Calendar quarter
- Q2 2026
- Accession
- 0001193125-26-337981
| Line item | Three Months Ended June 30, 2026 / Gamer and Creator Peripherals | Three Months Ended June 30, 2026 / Gaming Components and Systems | Three Months Ended June 30, 2026 / Total | Three Months Ended June 30, 2025 / Gamer and Creator Peripherals | Three Months Ended June 30, 2025 / Gaming Components and Systems | Three Months Ended June 30, 2025 / Total |
|---|---|---|---|---|---|---|
| Net revenue(1) | $115,884 | $198,451 | $314,335 | $102,642 | $217,470 | $320,112 |
| Less: | ||||||
| Inventory costs (2) | 61,164 | 151,481 | 212,645 | 55,672 | 166,313 | 221,985 |
| Other segment items (3) | 2,676 | (5,274) | (2,598) | 5,881 | 6,375 | 12,256 |
| Total cost of revenue | 63,840 | 146,207 | 210,047 | 61,553 | 172,688 | 234,241 |
| Gross profit | $52,044 | $52,244 | $104,288 | $41,089 | $44,782 | $85,871 |
Item 1. Financial Statements (Unaudited).
FAQ
- What is Corsair Gaming, Inc.'s gamer and creator peripherals — gross profit?
- Corsair Gaming, Inc. (CRSR) reported gamer and creator peripherals — gross profit of $52.04M in Q2 2026.
- How has Corsair Gaming, Inc.'s gamer and creator peripherals — gross profit changed year-over-year?
- Corsair Gaming, Inc.'s gamer and creator peripherals — gross profit increased by 26.7% year-over-year, from $41.09M to $52.04M.
- What is the long-term trend for Corsair Gaming, Inc.'s gamer and creator peripherals — gross profit?
- Over 4 years (2021 to 2025), Corsair Gaming, Inc.'s gamer and creator peripherals — gross profit has grown at a -3.6% compound annual growth rate (CAGR), from $224.92M to $194.12M.
- What does gamer and creator peripherals — gross profit mean?
- Represents the residual profit after deducting the cost of revenue from the total revenue generated by the Gamer and Creator Peripherals segment. It serves as a fundamental measure of the segment's core profitability before accounting for operating expenses. A higher gross profit indicates strong product margins and effective cost control in manufacturing.
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