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Dolby Laboratories, Inc. DLB Mobile — Revenue from contract with customer, licensing percent
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Where this comes from
Reported directly by Dolby Laboratories, Inc. in its filing.
Tagged under the XBRL concept dlb:RevenueFromContractWithCustomerExcludingAssessedTaxPercentageOfLicensingRevenues.
The source filing: Dolby Laboratories, Inc.’s 10-Q, filed April 30, 2026.
- Filed
- Apr 30, 2026, 4:45 PM EDT
- Fiscal quarter
- Q2 FY2026
- Calendar quarter
- Q1 2026
- Accession
- 0001308547-26-000010
| Market | Fiscal Quarter Ended / March 27, 2026 | Fiscal Quarter Ended / March 28, 2025 | Fiscal Year-To-Date Ended / March 27, 2026 | Fiscal Year-To-Date Ended / March 28, 2025 |
|---|---|---|---|---|
| Broadcast | $32% | $27% | $32% | $31% |
| Mobile | 25% | 29% | 24% | 24% |
| CE | 11% | 11% | 13% | 13% |
| PC | 16% | 17% | 13% | 13% |
| Other | 16% | 16% | 18% | 19% |
| Total licensing revenue | $100% | $100% | $100% | $100% |
ITEM 1. UNAUDITED INTERIM CONDENSED CONSOLIDATED FINANCIAL STATEMENTS
FAQ
- What is Dolby Laboratories, Inc.'s mobile — revenue from contract with customer, licensing percent?
- Dolby Laboratories, Inc. (DLB) reported mobile — revenue from contract with customer, licensing percent of 25% in Q1 2026.
- How has Dolby Laboratories, Inc.'s mobile — revenue from contract with customer, licensing percent changed year-over-year?
- Dolby Laboratories, Inc.'s mobile — revenue from contract with customer, licensing percent decreased by 13.8% year-over-year, from 29% to 25%.
- What does mobile — revenue from contract with customer, licensing percent mean?
- This metric measures the proportion of total mobile segment revenue derived specifically from licensing agreements rather than direct product or service sales. It highlights the company's reliance on intellectual property monetization versus hardware-based revenue streams within the mobile market. A stable or increasing percentage indicates a scalable business model focused on high-margin technology licensing.
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