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GameStop GME Total Cost of Revenue
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Where this comes from
Reported directly by GameStop in its filing.
Tagged under the XBRL concept us-gaap:CostOfRevenue.
The source filing: GameStop’s 10-Q, filed June 11, 2026.
- Filed
- Jun 11, 2026, 6:15 AM EDT
- Fiscal quarter
- Q1 FY2026
- Calendar quarter
- Q2 2026
- Accession
- 0001326380-26-000025
| Line item | Three Months Ended / May 2,2026 | Three Months Ended / May 3,2025 |
|---|---|---|
| Net sales | $835.3 | $732.4 |
| Cost of sales | 495.0 | 479.6 |
| Gross profit | 340.3 | 252.8 |
| Selling, general and administrative expenses | 201.6 | 228.1 |
| Asset impairments | (4.6) | 35.5 |
| Operating income (loss) | 143.3 | (10.8) |
| Interest income, net | (83.7) | (56.9) |
| Unrealized gain on derivative asset, net | (268.4) | — |
Item 1. Financial Statements (unaudited)
FAQ
- What is GameStop's total cost of revenue?
- GameStop (GME) reported total cost of revenue of $495M in Q1 2026.
- How has GameStop's total cost of revenue changed year-over-year?
- GameStop's total cost of revenue increased by 3.2% year-over-year, from $479.6M to $495M.
- What is the long-term trend for GameStop's total cost of revenue?
- Over 4 years (2021 to 2025), GameStop's total cost of revenue has grown at a -15.0% compound annual growth rate (CAGR), from $4.66B to $2.43B.
- What does total cost of revenue mean?
- The aggregate of all direct costs attributable to producing goods and delivering services that generated the company's revenue, including materials, labor, and overhead.
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