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GameStop GME Total Liabilities
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Where this comes from
Reported directly by GameStop in its filing.
Tagged under the XBRL concept us-gaap:LiabilitiesFairValueDisclosure.
The source filing: GameStop’s 10-Q, filed June 11, 2026.
- Filed
- Jun 11, 2026, 6:15 AM EDT
- Fiscal quarter
- Q1 FY2026
- Calendar quarter
- Q2 2026
- Accession
- 0001326380-26-000025
| Line item | Adjusted Cost | Unrealized Gains | Unrealized Losses | Fair Value |
|---|---|---|---|---|
| Digital assets receivable(2) | 428.0 | — | (58.4) | 369.6 |
| Company-owned life insurance(4) | 0.1 | — | — | 0.1 |
| Total assets | $1,399.6 | $285.3 | $(59.3) | $1,625.6 |
| Liabilities | ||||
| Level 2: | ||||
| Derivative liability on digital assets(5) | $5.4 | $3.0 | — | $8.4 |
| Nonqualified deferred compensation(5) | 0.1 | — | — | 0.1 |
| Total liabilities | $5.5 | $3.0 | — | $8.5 |
Item 1. Financial Statements (unaudited)
FAQ
- What is GameStop's total liabilities?
- GameStop (GME) reported total liabilities of $8.5M in Q1 2026.
- How has GameStop's total liabilities changed year-over-year?
- GameStop's total liabilities increased by 8400.0% year-over-year, from $100K to $8.5M.
- What is the long-term trend for GameStop's total liabilities?
- Over 5 years (2020 to 2025), GameStop's total liabilities has grown at a -79.2% compound annual growth rate (CAGR), from $2.04B to $800K.
- What does total liabilities mean?
- The sum of all current and non-current obligations — everything the company owes to creditors, employees, governments, and other stakeholders.
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