Inspired Entertainment INSE Business Segments
| Q1 '26 | Q4 '25 | Q3 '25 | Q2 '25 | Q1 '25 | ||
|---|---|---|---|---|---|---|
| Revenue by Business | ||||||
| Interactive | $16.7M+38.0% | $17.8M+53.4% | $15.1M+48.0% | $13.6M+44.7% | $12.1M+49.4% | |
| Retail Solution | $31.8M-19.7% | —— | —— | —— | $39.6M— | |
| Virtualsports | $8.7M0.0% | $9.4M-6.9% | $9.3M-17.0% | $9.2M-21.4% | $8.7M-29.8% | |
| Revenue by Product | ||||||
| Product Sales | $3.9M+14.7% | $8.8M-51.9% | $6.8M+58.1% | $6.5M-34.3% | $3.4M-44.3% | |
| Service | $53.3M-6.5% | $68.4M+5.7% | $79.4M+8.9% | $73.8M+13.7% | $57M+1.4% | |
| Revenue by Geography | ||||||
| GB | $34.3M-12.9% | $49.6M-10.0% | $63.1M+5.7% | $57.6M+2.9% | $39.4M-15.1% | |
| GR | $6.5M+4.8% | $8.5M+60.4% | $6.2M+17.0% | $6.2M+34.8% | $6.2M+1.6% | |
| Rest Of World | $16.4M+10.8% | $32M+8.8% | $11.8M+28.3% | $12.6M+3.3% | $14.8M+143% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Inspired Entertainment break its business down?
- Inspired Entertainment (INSE) reports revenue by business across 3 parts — Interactive, Retail Solution and Virtualsports. Each is extracted from the segment footnotes and tracked over time.
- Where does Inspired Entertainment's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Inspired Entertainment's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
