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Inspired Entertainment INSE Interactive — Revenue

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Virtualsports
$8.7M0.0%

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Other financials

Income statement

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Revenue$57.2M-5.3%
Gross profit$46.4M-7.0%
Operating income$9.2M+475%
Net income-$500.0K-400%
EPS (diluted)-$0.02

Balance sheet

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Cash & equivalents$41.1M+5.4%
Total debt$351.6M-2.5%
Total equity-$12.4M-464%
Total assets$421.2M-8.2%

Cash flow

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Operating cash flow$26.7M+4.7%
CapEx$3.7M-59.8%
Free cash flow$23.0M+41.1%

Valuation

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Market cap$220.07M-1.8%
Enterprise value$530.57M-6.5%
P/S0.7×0.0×

Profitability

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Gross margin61.8%-8.2pp
Operating margin12.7%+1.0pp
Net margin-5.8%-29.9pp
FCF margin9%

Returns & leverage

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Return on equity-1,010.5%
Debt / equity18.7×
Current ratio2.1×+0.6×

Where this comes from

Reported directly by Inspired Entertainment in its filing.

Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.

The official record: Inspired Entertainment’s 10-Q, filed May 7, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Inspired Entertainment's interactive — revenue?
Inspired Entertainment (INSE) reported interactive — revenue of $16.7M in Q1 2026.
How has Inspired Entertainment's interactive — revenue changed year-over-year?
Inspired Entertainment's interactive — revenue increased by 38.0% year-over-year, from $12.1M to $16.7M.
What is the long-term trend for Inspired Entertainment's interactive — revenue?
Over 4 years (2021 to 2025), Inspired Entertainment's interactive — revenue has grown at a 29.7% compound annual growth rate (CAGR), from $20.7M to $58.6M.
What does interactive — revenue mean?
This metric represents the total gross revenue generated by the Interactive segment from contracts with customers, excluding any assessed sales or value-added taxes. It serves as a primary indicator of the segment's market demand and top-line growth performance within the digital gaming ecosystem.