Screener
Goodwill impairment
Breakdown
Segments
Cybersecurity & MartechView metric
Gaming & EntertainmentView metric
Health & WellnessView metric
Technology & ShoppingView metric
| Segment | Q3 '21 | Q4 '21 | Q4 '22 | Q4 '23 | Q4 '24 | Q3 '25 | Q4 '25 | Q2 '26 |
|---|---|---|---|---|---|---|---|---|
| Health & Wellness | — | — | — | — | — | $0 | $0 | $54.84M |
| Cybersecurity & Martech | $8.15M | $8.15M | -$32.6M | $0 | $0 | $17.6M | — | $0 |
| Gaming & Entertainment | — | — | — | — | — | $0 | $0 | $0 |
| Technology & Shopping | — | — | — | — | — | $0 | $0 | $0 |
| Total | $0 | — | — | — | — | $17.58M | — | $54.84M |