GameStop GME Collectibles — Total Net Sales
Other product segments
Similar metrics at other companies
Other financials
Where this comes from
Reported directly by GameStop in its filing.
Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.
The official record: GameStop’s 10-Q, filed June 11, 2026, on SEC EDGAR. View the filing →
Ask your AI about GameStop's collectibles — total net sales.
Connect your AI assistant and compare segments, right in your chat.
Connect your AI

Claude
Questions, answered.
- What is GameStop's collectibles — total net sales?
- GameStop (GME) reported collectibles — total net sales of $348.9M in Q1 2026.
- How has GameStop's collectibles — total net sales changed year-over-year?
- GameStop's collectibles — total net sales increased by 65.0% year-over-year, from $211.5M to $348.9M.
- What is the long-term trend for GameStop's collectibles — total net sales?
- Over 4 years (2021 to 2025), GameStop's collectibles — total net sales has grown at a 6.5% compound annual growth rate (CAGR), from $824.2M to $1.06B.
- What does collectibles — total net sales mean?
- The total revenue earned from selling gaming-related merchandise, toys, and apparel.
- How do you interpret collectibles — total net sales?
- An increase suggests successful brand expansion and strong consumer demand for non-software gaming products, while a decrease may indicate weakening interest in the company's lifestyle merchandise offerings.
- How does collectibles — total net sales compare across companies?
- Comparable to retail merchandise revenue segments at other consumer electronics or entertainment retailers, often evaluated against total company revenue mix to assess diversification success.