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GameStop GME Collectibles — Total Net Sales
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Where this comes from
Reported directly by GameStop in its filing.
Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.
The source filing: GameStop’s 10-Q, filed June 11, 2026.
- Filed
- Jun 11, 2026, 6:15 AM EDT
- Fiscal quarter
- Q1 FY2026
- Calendar quarter
- Q2 2026
- Accession
- 0001326380-26-000025
FAQ
- What is GameStop's collectibles — total net sales?
- GameStop (GME) reported collectibles — total net sales of $348.9M in Q1 2026.
- How has GameStop's collectibles — total net sales changed year-over-year?
- GameStop's collectibles — total net sales increased by 65.0% year-over-year, from $211.5M to $348.9M.
- What is the long-term trend for GameStop's collectibles — total net sales?
- Over 4 years (2021 to 2025), GameStop's collectibles — total net sales has grown at a 6.5% compound annual growth rate (CAGR), from $824.2M to $1.06B.
- What does collectibles — total net sales mean?
- This metric represents the total revenue generated from the sale of licensed merchandise, apparel, toys, and other non-software gaming-related products. It reflects the company's diversification strategy beyond traditional video game hardware and software into high-margin consumer lifestyle goods. This segment is a key indicator of brand loyalty and the company's ability to monetize its customer base through non-digital retail channels.
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