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GameStop GME Software — Total Net Sales
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Where this comes from
Reported directly by GameStop in its filing.
Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.
The source filing: GameStop’s 10-Q, filed June 11, 2026.
- Filed
- Jun 11, 2026, 6:15 AM EDT
- Fiscal quarter
- Q1 FY2026
- Calendar quarter
- Q2 2026
- Accession
- 0001326380-26-000025
FAQ
- What is GameStop's software — total net sales?
- GameStop (GME) reported software — total net sales of $152.7M in Q1 2026.
- How has GameStop's software — total net sales changed year-over-year?
- GameStop's software — total net sales decreased by 13.0% year-over-year, from $175.6M to $152.7M.
- What is the long-term trend for GameStop's software — total net sales?
- Over 4 years (2021 to 2025), GameStop's software — total net sales has grown at a -22.4% compound annual growth rate (CAGR), from $2.01B to $729.3M.
- What does software — total net sales mean?
- This metric represents the total revenue generated from the sale of physical and digital video game software within the company's dedicated software business segment. It reflects the consumer demand for gaming titles across various platforms and serves as a key indicator of the company's ability to monetize its core content offerings. Tracking this figure helps assess the transition from physical media sales to digital distribution channels.
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