GameStop GME Software — Total Net Sales
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Where this comes from
Reported directly by GameStop in its filing.
Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.
The official record: GameStop’s 10-Q, filed June 11, 2026, on SEC EDGAR. View the filing →
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Questions, answered.
- What is GameStop's software — total net sales?
- GameStop (GME) reported software — total net sales of $152.7M in Q1 2026.
- How has GameStop's software — total net sales changed year-over-year?
- GameStop's software — total net sales decreased by 13.0% year-over-year, from $175.6M to $152.7M.
- What is the long-term trend for GameStop's software — total net sales?
- Over 4 years (2021 to 2025), GameStop's software — total net sales has grown at a -22.4% compound annual growth rate (CAGR), from $2.01B to $729.3M.
- What does software — total net sales mean?
- The total revenue earned from selling video game software products.
- How do you interpret software — total net sales?
- An increase suggests strong consumer demand for new gaming titles or successful digital platform adoption, while a decrease may indicate a shift toward direct-to-consumer digital sales or a decline in the popularity of physical gaming media.
- How does software — total net sales compare across companies?
- Comparable to software or digital content revenue streams reported by other consumer electronics retailers or gaming publishers, though it is highly sensitive to the industry's console hardware release cycles.