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Hasbro HAS Consumer Products — Royalties
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Where this comes from
Reported directly by Hasbro in its filing.
Tagged under the XBRL concept us-gaap:RoyaltyExpense.
The source filing: Hasbro’s 10-Q, filed May 13, 2026.
- Filed
- May 13, 2026, 4:15 PM EDT
- Fiscal quarter
- Q1 FY2026
- Calendar quarter
- Q1 2026
- Accession
- 0000046080-26-000026
| Line item | Wizards of the Coast and Digital Gaming | Consumer Products | Entertainment | Corporate and Other | Total |
|---|---|---|---|---|---|
| Total net revenues | 582.0 | 397.9 | 20.3 | — | 1,000.2 |
| Cost of sales | 94.5 | 140.9 | 0.6 | 0.1 | 236.1 |
| Program cost amortization | — | — | 4.0 | — | 4.0 |
| Royalties | 27.8 | 63.3 | (13.0) | (0.4) | 77.7 |
| Advertising | 34.5 | 25.9 | — | — | 60.4 |
| Amortization of intangible assets | 2.1 | 8.4 | 4.2 | (0.1) | 14.6 |
| Distribution (1) | 8.0 | 33.3 | — | 0.1 | 41.4 |
| Managed expense (2) | 117.4 | 173.6 | 7.2 | (2.5) | 295.7 |
Item 1. Financial Statements.
FAQ
- What is Hasbro's consumer products — royalties?
- Hasbro (HAS) reported consumer products — royalties of $63.3M in Q1 2026.
- How has Hasbro's consumer products — royalties changed year-over-year?
- Hasbro's consumer products — royalties increased by 24.9% year-over-year, from $50.7M to $63.3M.
- What is the long-term trend for Hasbro's consumer products — royalties?
- Over 3 years (2022 to 2025), Hasbro's consumer products — royalties has grown at a -9.2% compound annual growth rate (CAGR), from $385.3M to $288.9M.
- What does consumer products — royalties mean?
- Payments made to third-party intellectual property owners for the right to use their brands, characters, or likenesses in consumer products. This is a critical variable cost for companies that rely on licensed entertainment properties.
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