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Hasbro HAS Entertainment — Royalties
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Where this comes from
Reported directly by Hasbro in its filing.
Tagged under the XBRL concept us-gaap:RoyaltyExpense.
The source filing: Hasbro’s 10-Q, filed May 13, 2026.
- Filed
- May 13, 2026, 4:15 PM EDT
- Fiscal quarter
- Q1 FY2026
- Calendar quarter
- Q1 2026
- Accession
- 0000046080-26-000026
| Line item | Wizards of the Coast and Digital Gaming | Consumer Products | Entertainment | Corporate and Other | Total |
|---|---|---|---|---|---|
| Total net revenues | 582.0 | 397.9 | 20.3 | — | 1,000.2 |
| Cost of sales | 94.5 | 140.9 | 0.6 | 0.1 | 236.1 |
| Program cost amortization | — | — | 4.0 | — | 4.0 |
| Royalties | 27.8 | 63.3 | (13.0) | (0.4) | 77.7 |
| Advertising | 34.5 | 25.9 | — | — | 60.4 |
| Amortization of intangible assets | 2.1 | 8.4 | 4.2 | (0.1) | 14.6 |
| Distribution (1) | 8.0 | 33.3 | — | 0.1 | 41.4 |
| Managed expense (2) | 117.4 | 173.6 | 7.2 | (2.5) | 295.7 |
Item 1. Financial Statements.
FAQ
- What is Hasbro's entertainment — royalties?
- Hasbro (HAS) reported entertainment — royalties of -$13M in Q1 2026.
- How has Hasbro's entertainment — royalties changed year-over-year?
- Hasbro's entertainment — royalties decreased by 54.8% year-over-year, from -$8.4M to -$13M.
- What is the long-term trend for Hasbro's entertainment — royalties?
- Over 3 years (2022 to 2025), Hasbro's entertainment — royalties has grown at a -19.6% compound annual growth rate (CAGR), from $81.4M to -$42.3M.
- What does entertainment — royalties mean?
- Payments made to or received from third parties for the right to use intellectual property, such as characters, brands, or media content. This reflects the licensing ecosystem and the monetization of the company's brand portfolio.
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