Hasbro HAS Wizards of the Coast and Digital Gaming — Royalties
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Similar metrics at other companies
Other financials
Where this comes from
Reported directly by Hasbro in its filing.
Tagged under the XBRL concept us-gaap:RoyaltyExpense.
The official record: Hasbro’s 10-Q, filed May 13, 2026, on SEC EDGAR. View the filing →
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Questions, answered.
- What is Hasbro's wizards of the coast and digital gaming — royalties?
- Hasbro (HAS) reported wizards of the coast and digital gaming — royalties of $27.8M in Q1 2026.
- How has Hasbro's wizards of the coast and digital gaming — royalties changed year-over-year?
- Hasbro's wizards of the coast and digital gaming — royalties increased by 172.5% year-over-year, from $10.2M to $27.8M.
- What is the long-term trend for Hasbro's wizards of the coast and digital gaming — royalties?
- Over 3 years (2022 to 2025), Hasbro's wizards of the coast and digital gaming — royalties has grown at a 78.3% compound annual growth rate (CAGR), from $20.5M to $116.2M.
- What does wizards of the coast and digital gaming — royalties mean?
- Fees paid to external parties for the use of licensed brands or intellectual property.
- How do you interpret wizards of the coast and digital gaming — royalties?
- Increasing royalties may indicate a shift toward licensed products, which can impact overall segment margins.
- How does wizards of the coast and digital gaming — royalties compare across companies?
- Common in toy, gaming, and media companies that leverage third-party franchises.