Hasbro HAS Digital and Licensed Gaming — Net revenues
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Where this comes from
Reported directly by Hasbro in its filing.
Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.
The official record: Hasbro’s 10-Q, filed May 13, 2026, on SEC EDGAR. View the filing →
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Questions, answered.
- What is Hasbro's digital and licensed gaming — net revenues?
- Hasbro (HAS) reported digital and licensed gaming — net revenues of $121.3M in Q1 2026.
- How has Hasbro's digital and licensed gaming — net revenues changed year-over-year?
- Hasbro's digital and licensed gaming — net revenues increased by 2.5% year-over-year, from $118.3M to $121.3M.
- What is the long-term trend for Hasbro's digital and licensed gaming — net revenues?
- Over 4 years (2021 to 2025), Hasbro's digital and licensed gaming — net revenues has grown at a 10.5% compound annual growth rate (CAGR), from $336M to $500.3M.
- What does digital and licensed gaming — net revenues mean?
- Total revenue earned from digital games and licensing the company's brands for use in gaming.
- How do you interpret digital and licensed gaming — net revenues?
- An increase indicates successful expansion of brand presence in the digital ecosystem and effective monetization of intellectual property, while a decrease may signal market saturation or reduced demand for licensed digital content.
- How does digital and licensed gaming — net revenues compare across companies?
- Comparable to digital revenue or licensing income reported by other entertainment and toy companies that leverage intellectual property across interactive media platforms.