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Hasbro HAS Digital and Licensed Gaming — Net revenues
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Where this comes from
Reported directly by Hasbro in its filing.
Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.
The source filing: Hasbro’s 8-K, filed July 21, 2026. Open the filing →
- Filed
- Jul 21, 2026, 6:31 AM EDT
- Accession
- 0000046080-26-000044
FAQ
- What is Hasbro's digital and licensed gaming — net revenues?
- Hasbro (HAS) reported digital and licensed gaming — net revenues of $135.5M in Q2 2026.
- How has Hasbro's digital and licensed gaming — net revenues changed year-over-year?
- Hasbro's digital and licensed gaming — net revenues increased by 16.7% year-over-year, from $116.1M to $135.5M.
- What is the long-term trend for Hasbro's digital and licensed gaming — net revenues?
- Over 4 years (2021 to 2025), Hasbro's digital and licensed gaming — net revenues has grown at a 10.5% compound annual growth rate (CAGR), from $336M to $500.3M.
- What does digital and licensed gaming — net revenues mean?
- This metric represents the total revenue generated from digital gaming products and the licensing of intellectual property for gaming applications. It captures income streams derived from interactive entertainment, mobile games, and third-party licensing agreements related to the company's brand portfolio. This segment is a critical indicator of the company's ability to monetize its intellectual property beyond physical toy sales.
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