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Hasbro HAS Digital and Licensed Gaming — Net revenues

Other product segments

Tabletop Gaming
$460.7M+34.0%
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$18.6M-17.0%
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$1.7M-60.5%

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Other financials

Income statement

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Revenue$1.0B+12.7%
Gross profit$764.1M+11.9%
Operating income$270.3M+58.3%
Net income$198.4M+101%
EPS (diluted)$1.39+98.6%

Balance sheet

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Cash & equivalents$857.1M+38.0%
Total debt$3.9B+15.3%
Total assets$5.9B-1.8%

Cash flow

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Operating cash flow$337.7M+145%
CapEx$22.2M+60.9%
Free cash flow$315.5M+154%

Valuation

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Market cap$11.99B+53.5%
Enterprise value$15.01B+43.0%
P/S2.5×+0.7×

Profitability

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Gross margin72.4%+0.1pp
Operating margin2.3%-15.2pp
Net margin-12%-1.9pp
FCF margin21.2%+4.1pp

Returns & leverage

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Return on equity21.9%
Debt / equity1.4×
Current ratio1.7×0.0×

Where this comes from

Reported directly by Hasbro in its filing.

Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.

The official record: Hasbro’s 10-Q, filed May 13, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Hasbro's digital and licensed gaming — net revenues?
Hasbro (HAS) reported digital and licensed gaming — net revenues of $121.3M in Q1 2026.
How has Hasbro's digital and licensed gaming — net revenues changed year-over-year?
Hasbro's digital and licensed gaming — net revenues increased by 2.5% year-over-year, from $118.3M to $121.3M.
What is the long-term trend for Hasbro's digital and licensed gaming — net revenues?
Over 4 years (2021 to 2025), Hasbro's digital and licensed gaming — net revenues has grown at a 10.5% compound annual growth rate (CAGR), from $336M to $500.3M.
What does digital and licensed gaming — net revenues mean?
Total revenue earned from digital games and licensing the company's brands for use in gaming.
How do you interpret digital and licensed gaming — net revenues?
An increase indicates successful expansion of brand presence in the digital ecosystem and effective monetization of intellectual property, while a decrease may signal market saturation or reduced demand for licensed digital content.
How does digital and licensed gaming — net revenues compare across companies?
Comparable to digital revenue or licensing income reported by other entertainment and toy companies that leverage intellectual property across interactive media platforms.