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Hasbro HAS Film and TV — Net revenues

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Other financials

Income statement

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Revenue$1.1B+16.2%
Gross profit$867.2M+14.8%
Operating income$252.5M+132%
Net income$160.9M+119%
EPS (diluted)$1.12+118%

Balance sheet

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Cash & equivalents$880.5M+61.0%
Total debt$3.5B+5.7%
Total assets$6.0B+16.7%

Cash flow

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Operating cash flow$266.7M+274%
CapEx-$63.4M-494%
Free cash flow$203.3M+268%

Valuation

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Market cap$12.91B+19.0%
Enterprise value$15.56B+14.0%
P/S2.6×0.0×

Profitability

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Gross margin72.4%-0.2pp
Operating margin23.4%+19.3pp
Net margin-12%-1.9pp
FCF margin23.5%+8.8pp

Returns & leverage

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Return on equity21.9%
Debt / equity1.4×
Current ratio1.7×0.0×

Where this comes from

Reported directly by Hasbro in its filing.

Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.

The source filing: Hasbro’s 8-K, filed July 21, 2026. Open the filing →

Filed
Jul 21, 2026, 6:31 AM EDT
Accession
0000046080-26-000044

FAQ

What is Hasbro's film and TV — net revenues?
Hasbro (HAS) reported film and TV — net revenues of $1M in Q2 2026.
How has Hasbro's film and TV — net revenues changed year-over-year?
Hasbro's film and TV — net revenues decreased by 33.3% year-over-year, from $1.5M to $1M.
What is the long-term trend for Hasbro's film and TV — net revenues?
Over 4 years (2021 to 2025), Hasbro's film and TV — net revenues has grown at a -67.7% compound annual growth rate (CAGR), from $932.5M to $10.1M.
What does film and TV — net revenues mean?
This metric represents the total gross revenue generated from the production, licensing, and distribution of entertainment content, including television programming and motion pictures. It reflects the company's ability to monetize its intellectual property through media channels beyond traditional physical toy and game sales. This revenue stream is often driven by content cycles, licensing agreements, and the performance of media franchises in the global marketplace.

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