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Hasbro HAS Tabletop Gaming — Net revenues

Other product segments

Digital and Licensed Gaming
$121.3M+2.5%
Family Brands
$18.6M-17.0%
Film and TV
$1.7M-60.5%

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Other financials

Income statement

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Revenue$1.0B+12.7%
Gross profit$764.1M+11.9%
Operating income$270.3M+58.3%
Net income$198.4M+101%
EPS (diluted)$1.39+98.6%

Balance sheet

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Cash & equivalents$857.1M+38.0%
Total debt$3.9B+15.3%
Total assets$5.9B-1.8%

Cash flow

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Operating cash flow$337.7M+145%
CapEx$22.2M+60.9%
Free cash flow$315.5M+154%

Valuation

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Market cap$11.99B+53.5%
Enterprise value$15.01B+43.0%
P/S2.5×+0.7×

Profitability

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Gross margin72.4%+0.1pp
Operating margin2.3%-15.2pp
Net margin-12%-1.9pp
FCF margin21.2%+4.1pp

Returns & leverage

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Return on equity21.9%
Debt / equity1.4×
Current ratio1.7×0.0×

Where this comes from

Reported directly by Hasbro in its filing.

Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.

The official record: Hasbro’s 10-Q, filed May 13, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Hasbro's tabletop gaming — net revenues?
Hasbro (HAS) reported tabletop gaming — net revenues of $460.7M in Q1 2026.
How has Hasbro's tabletop gaming — net revenues changed year-over-year?
Hasbro's tabletop gaming — net revenues increased by 34.0% year-over-year, from $343.8M to $460.7M.
What is the long-term trend for Hasbro's tabletop gaming — net revenues?
Over 4 years (2021 to 2025), Hasbro's tabletop gaming — net revenues has grown at a 15.4% compound annual growth rate (CAGR), from $950.6M to $1.69B.
What does tabletop gaming — net revenues mean?
The total revenue earned from the sale of physical board and card games.
How do you interpret tabletop gaming — net revenues?
An increase suggests strong consumer engagement with the company's tabletop brands and successful product launches, while a decrease may indicate market saturation or shifting consumer preferences toward digital alternatives.
How does tabletop gaming — net revenues compare across companies?
Peers in the toy and gaming industry report this as a core segment revenue, often compared against digital gaming revenue to assess the balance between physical and virtual product portfolios.