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Hasbro HAS Entertainment — Cost of Sales

Other segment segments

Consumer Products
$140.9M+8.6%
Wizards of the Coast and Digital Gaming
$94.5M+28.0%

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Other financials

Income statement

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Revenue$1.1B+16.2%
Gross profit$867.2M+14.8%
Operating income$252.5M+132%
Net income$160.9M+119%
EPS (diluted)$1.12+118%

Balance sheet

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Cash & equivalents$880.5M+61.0%
Total debt$3.5B+5.7%
Total assets$6.0B+16.7%

Cash flow

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Operating cash flow$266.7M+274%
CapEx-$63.4M-494%
Free cash flow$203.3M+268%

Valuation

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Market cap$12.86B+19.0%
Enterprise value$15.52B+14.0%
P/S2.6×0.0×

Profitability

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Gross margin72.4%-0.2pp
Operating margin23.4%+19.3pp
Net margin-12%-1.9pp
FCF margin23.5%+8.8pp

Returns & leverage

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Return on equity21.9%
Debt / equity1.4×
Current ratio1.7×0.0×

Where this comes from

Reported directly by Hasbro in its filing.

Tagged under the XBRL concept us-gaap:CostOfGoodsAndServicesSold.

The source filing: Hasbro’s 10-Q, filed May 13, 2026.

Filed
May 13, 2026, 4:15 PM EDT
Fiscal quarter
Q1 FY2026
Calendar quarter
Q1 2026
Accession
0000046080-26-000026
Line itemWizards of the Coast and Digital GamingConsumer ProductsEntertainmentCorporate and OtherTotal
Revenues$652.9$434.9$33.7$(8.4)$1,113.1
Less: Intersegment revenue70.937.013.4(8.4)112.9
Total net revenues582.0397.920.31,000.2
Cost of sales94.5140.90.60.1236.1
Program cost amortization4.04.0
Royalties27.863.3(13.0)(0.4)77.7
Advertising34.525.960.4
Amortization of intangible assets2.18.44.2(0.1)14.6

Item 1. Financial Statements.

FAQ

What is Hasbro's entertainment — cost of sales?
Hasbro (HAS) reported entertainment — cost of sales of $600K in Q1 2026.
How has Hasbro's entertainment — cost of sales changed year-over-year?
Hasbro's entertainment — cost of sales decreased by 45.5% year-over-year, from $1.1M to $600K.
What is the long-term trend for Hasbro's entertainment — cost of sales?
Over 3 years (2022 to 2025), Hasbro's entertainment — cost of sales has grown at a -47.8% compound annual growth rate (CAGR), from $46.5M to $6.6M.
What does entertainment — cost of sales mean?
The direct costs associated with producing and delivering the entertainment content or products sold by the segment. This includes direct labor, materials, and production overheads directly attributable to the revenue-generating activities.

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