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Hasbro HAS Entertainment — Cost of Sales
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Where this comes from
Reported directly by Hasbro in its filing.
Tagged under the XBRL concept us-gaap:CostOfGoodsAndServicesSold.
The source filing: Hasbro’s 10-Q, filed May 13, 2026.
- Filed
- May 13, 2026, 4:15 PM EDT
- Fiscal quarter
- Q1 FY2026
- Calendar quarter
- Q1 2026
- Accession
- 0000046080-26-000026
| Line item | Wizards of the Coast and Digital Gaming | Consumer Products | Entertainment | Corporate and Other | Total |
|---|---|---|---|---|---|
| Revenues | $652.9 | $434.9 | $33.7 | $(8.4) | $1,113.1 |
| Less: Intersegment revenue | 70.9 | 37.0 | 13.4 | (8.4) | 112.9 |
| Total net revenues | 582.0 | 397.9 | 20.3 | — | 1,000.2 |
| Cost of sales | 94.5 | 140.9 | 0.6 | 0.1 | 236.1 |
| Program cost amortization | — | — | 4.0 | — | 4.0 |
| Royalties | 27.8 | 63.3 | (13.0) | (0.4) | 77.7 |
| Advertising | 34.5 | 25.9 | — | — | 60.4 |
| Amortization of intangible assets | 2.1 | 8.4 | 4.2 | (0.1) | 14.6 |
Item 1. Financial Statements.
FAQ
- What is Hasbro's entertainment — cost of sales?
- Hasbro (HAS) reported entertainment — cost of sales of $600K in Q1 2026.
- How has Hasbro's entertainment — cost of sales changed year-over-year?
- Hasbro's entertainment — cost of sales decreased by 45.5% year-over-year, from $1.1M to $600K.
- What is the long-term trend for Hasbro's entertainment — cost of sales?
- Over 3 years (2022 to 2025), Hasbro's entertainment — cost of sales has grown at a -47.8% compound annual growth rate (CAGR), from $46.5M to $6.6M.
- What does entertainment — cost of sales mean?
- The direct costs associated with producing and delivering the entertainment content or products sold by the segment. This includes direct labor, materials, and production overheads directly attributable to the revenue-generating activities.
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