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Hasbro HAS Entertainment — Net revenues

Other segment segments

Wizards of the Coast and Digital Gaming
$652.9M+29.1%
Consumer Products
$434.9M+0.3%

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Other financials

Income statement

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Revenue$1.1B+16.2%
Gross profit$867.2M+14.8%
Operating income$252.5M+132%
Net income$160.9M+119%
EPS (diluted)$1.12+118%

Balance sheet

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Cash & equivalents$880.5M+61.0%
Total debt$3.5B+5.7%
Total assets$6.0B+16.7%

Cash flow

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Operating cash flow$266.7M+274%
CapEx-$63.4M-494%
Free cash flow$203.3M+268%

Valuation

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Market cap$12.91B+19.0%
Enterprise value$15.56B+14.0%
P/S2.6×0.0×

Profitability

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Gross margin72.4%-0.2pp
Operating margin23.4%+19.3pp
Net margin-12%-1.9pp
FCF margin23.5%+8.8pp

Returns & leverage

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Return on equity21.9%
Debt / equity1.4×
Current ratio1.7×0.0×

Where this comes from

Reported directly by Hasbro in its filing.

Tagged under the XBRL concept us-gaap:Revenues.

The source filing: Hasbro’s 10-Q, filed May 13, 2026.

Filed
May 13, 2026, 4:15 PM EDT
Fiscal quarter
Q1 FY2026
Calendar quarter
Q1 2026
Accession
0000046080-26-000026
Line itemWizards of the Coast and Digital GamingConsumer ProductsEntertainmentCorporate and OtherTotal
Revenues$652.9$434.9$33.7$(8.4)$1,113.1
Less: Intersegment revenue70.937.013.4(8.4)112.9
Total net revenues582.0397.920.31,000.2
Cost of sales94.5140.90.60.1236.1
Program cost amortization4.04.0
Royalties27.863.3(13.0)(0.4)77.7
Advertising34.525.960.4
Amortization of intangible assets2.18.44.2(0.1)14.6

Item 1. Financial Statements.

FAQ

What is Hasbro's entertainment — net revenues?
Hasbro (HAS) reported entertainment — net revenues of $33.7M in Q1 2026.
How has Hasbro's entertainment — net revenues changed year-over-year?
Hasbro's entertainment — net revenues decreased by 11.3% year-over-year, from $38M to $33.7M.
What is the long-term trend for Hasbro's entertainment — net revenues?
Over 4 years (2021 to 2025), Hasbro's entertainment — net revenues has grown at a -42.6% compound annual growth rate (CAGR), from $1.15B to $125.4M.
What does entertainment — net revenues mean?
Represents the total revenue generated by the entertainment segment after accounting for returns, allowances, and intersegment eliminations. This metric reflects the market demand for content, licensing, and media production activities within the company's entertainment division.

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