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Hasbro HAS Entertainment — Net revenues

Other segment segments

Wizards of the Coast and Digital Gaming
$652.9M+29.1%
Consumer Products
$434.9M+0.3%

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DISTotal Segment — Revenue

Other financials

Income statement

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Revenue$1.0B+12.7%
Gross profit$764.1M+11.9%
Operating income$270.3M+58.3%
Net income$198.4M+101%
EPS (diluted)$1.39+98.6%

Balance sheet

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Cash & equivalents$857.1M+38.0%
Total debt$3.9B+15.3%
Total assets$5.9B-1.8%

Cash flow

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Operating cash flow$337.7M+145%
CapEx$22.2M+60.9%
Free cash flow$315.5M+154%

Valuation

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Market cap$11.99B+53.5%
Enterprise value$15.01B+43.0%
P/S2.5×+0.7×

Profitability

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Gross margin72.4%+0.1pp
Operating margin2.3%-15.2pp
Net margin-12%-1.9pp
FCF margin21.2%+4.1pp

Returns & leverage

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Return on equity21.9%
Debt / equity1.4×
Current ratio1.7×0.0×

Where this comes from

Reported directly by Hasbro in its filing.

Tagged under the XBRL concept us-gaap:Revenues.

The official record: Hasbro’s 10-Q, filed May 13, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Hasbro's entertainment — net revenues?
Hasbro (HAS) reported entertainment — net revenues of $33.7M in Q1 2026.
How has Hasbro's entertainment — net revenues changed year-over-year?
Hasbro's entertainment — net revenues decreased by 11.3% year-over-year, from $38M to $33.7M.
What is the long-term trend for Hasbro's entertainment — net revenues?
Over 4 years (2021 to 2025), Hasbro's entertainment — net revenues has grown at a -42.6% compound annual growth rate (CAGR), from $1.15B to $125.4M.
What does entertainment — net revenues mean?
Total sales generated by the entertainment business unit after adjustments.
How do you interpret entertainment — net revenues?
An increase indicates growing market demand for the company's media and entertainment content, while a decrease suggests declining interest or reduced output.
How does entertainment — net revenues compare across companies?
Similar to media revenue or content licensing revenue reported by other diversified entertainment and toy companies.