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Rush Street Interactive RSI Social gaming — Revenue
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Where this comes from
Reported directly by Rush Street Interactive in its filing.
Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.
The source filing: Rush Street Interactive’s 10-Q, filed April 29, 2026.
- Filed
- Apr 29, 2026, 4:16 PM EDT
- Fiscal quarter
- Q1 FY2026
- Calendar quarter
- Q1 2026
- Accession
- 0001793659-26-000023
FAQ
- What is Rush Street Interactive's social gaming — revenue?
- Rush Street Interactive (RSI) reported social gaming — revenue of $1.22M in Q1 2026.
- How has Rush Street Interactive's social gaming — revenue changed year-over-year?
- Rush Street Interactive's social gaming — revenue increased by 1.5% year-over-year, from $1.2M to $1.22M.
- What is the long-term trend for Rush Street Interactive's social gaming — revenue?
- Over 4 years (2021 to 2025), Rush Street Interactive's social gaming — revenue has grown at a 4.0% compound annual growth rate (CAGR), from $4.21M to $4.93M.
- What does social gaming — revenue mean?
- This metric represents the total gross revenue generated from free-to-play social gaming platforms where users engage with virtual credits. It reflects the monetization of non-real-money gaming products, often through in-app purchases or advertising, serving as a secondary engagement channel alongside core real-money wagering activities. This revenue stream highlights the company's ability to capture value from casual gaming audiences who may not participate in traditional online sports betting or casino offerings.
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