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Rush Street Interactive RSI Social gaming — Revenue

Other product segments

Online casino and online sports betting
$368.89M+41.4%
Retail sports betting
$256K-21.7%

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Other financials

Income statement

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Revenue$370.4M+41.1%
Gross profit$132.2M+44.4%
Operating income$42.8M+187%
Net income$9.1M+70.5%
EPS (diluted)$0.08+60.0%

Balance sheet

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Cash & equivalents$331.6M+42.9%
Total debt$5.6M-8.1%
Total equity$159.1M+95.7%
Total assets$677.3M+75.0%

Cash flow

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Operating cash flow$20.1M-29.9%
CapEx$252.0K+56.5%
Free cash flow$19.9M-30.4%

Valuation

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Market cap$2.9B+55.5%
Enterprise value$2.57B+57.9%
P/E78.3×+4.3×
P/S2.3×+0.5×

Profitability

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Gross margin34.9%-0.3pp
Operating margin9.3%+5.3pp
Net margin3%+2.1pp
FCF margin12.5%+1.8pp

Returns & leverage

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Return on equity30.8%+19.0pp
Debt / equity0.0×
Current ratio+0.3×

Where this comes from

Reported directly by Rush Street Interactive in its filing.

Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.

The source filing: Rush Street Interactive’s 10-Q, filed April 29, 2026.

Filed
Apr 29, 2026, 4:16 PM EDT
Fiscal quarter
Q1 FY2026
Calendar quarter
Q1 2026
Accession
0001793659-26-000023
($ in thousands)Three Months Ended March 31, 2026Three Months Ended March 31, 2025
Online casino and online sports betting$368,888$260,881
Retail sports betting256327
Social gaming1,2171,199
Total revenue$370,361$262,407

Item 1. Financial StatementsF-

FAQ

What is Rush Street Interactive's social gaming — revenue?
Rush Street Interactive (RSI) reported social gaming — revenue of $1.22M in Q1 2026.
How has Rush Street Interactive's social gaming — revenue changed year-over-year?
Rush Street Interactive's social gaming — revenue increased by 1.5% year-over-year, from $1.2M to $1.22M.
What is the long-term trend for Rush Street Interactive's social gaming — revenue?
Over 4 years (2021 to 2025), Rush Street Interactive's social gaming — revenue has grown at a 4.0% compound annual growth rate (CAGR), from $4.21M to $4.93M.
What does social gaming — revenue mean?
This metric represents the total gross revenue generated from free-to-play social gaming platforms where users engage with virtual credits. It reflects the monetization of non-real-money gaming products, often through in-app purchases or advertising, serving as a secondary engagement channel alongside core real-money wagering activities. This revenue stream highlights the company's ability to capture value from casual gaming audiences who may not participate in traditional online sports betting or casino offerings.

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