Microsoft MSFT Gaming — Revenue
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Where this comes from
Reported directly by Microsoft in its filing.
Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.
The official record: Microsoft’s 10-Q, filed April 29, 2026, on SEC EDGAR. View the filing →
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Questions, answered.
- What is Microsoft's gaming — revenue?
- Microsoft (MSFT) reported gaming — revenue of $5.34B in Q1 2026.
- How has Microsoft's gaming — revenue changed year-over-year?
- Microsoft's gaming — revenue decreased by 6.6% year-over-year, from $5.72B to $5.34B.
- What is the long-term trend for Microsoft's gaming — revenue?
- Over 4 years (2021 to 2025), Microsoft's gaming — revenue has grown at a 11.1% compound annual growth rate (CAGR), from $15.37B to $23.46B.
- What does gaming — revenue mean?
- This metric represents the total net revenue generated by Microsoft's Gaming segment, encompassing Xbox hardware, content, and services including Xbox Game Pass subscriptions and first-party and third-party game sales. It reflects the gross consideration the company expects to receive in exchange for these digital and physical goods and services, net of any sales or value-added taxes. This figure is a key indicator of the company's competitive position in the interactive entertainment industry and its success in transitioning to a recurring service-based model.