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Take-Two Interactive Software TTWO Software development costs and licenses
Software development costs and licenses at other companies
Other financials
Where this comes from
Reported directly by Take-Two Interactive Software in its filing.
Tagged under the XBRL concept ttwo:SoftwareDevelopmentCostsAndLicensesCurrent.
The source filing: Take-Two Interactive Software’s 10-Q, filed August 7, 2026.
- Filed
- Aug 7, 2026, 4:30 PM EDT
- Fiscal quarter
- Q1 FY2027
- Calendar quarter
- Q2 2026
- Accession
- 0001628280-26-054870
| Line item | June 30, 2026 | March 31, 2026 |
|---|---|---|
| Short-term investments | 461.7 | 443.8 |
| Restricted cash and cash equivalents | 14.0 | 13.2 |
| Accounts receivable, net of allowances of $0.8 and $0.9 at June 30, 2026 and March 31, 2026, respectively | 606.9 | 737.0 |
| Software development costs and licenses | 36.0 | 68.8 |
| Contract assets | 69.7 | 89.7 |
| Prepaid expenses and other | 403.9 | 301.5 |
| Total current assets | 2,957.1 | 3,199.5 |
| Fixed assets, net | 429.6 | 445.4 |
Item 1. Financial Statements
FAQ
- What is Take-Two Interactive Software's software development costs and licenses?
- Take-Two Interactive Software (TTWO) reported software development costs and licenses of $36M in Q2 2026.
- How has Take-Two Interactive Software's software development costs and licenses changed year-over-year?
- Take-Two Interactive Software's software development costs and licenses decreased by 41.1% year-over-year, from $61.1M to $36M.
- What is the long-term trend for Take-Two Interactive Software's software development costs and licenses?
- Over 5 years (2021 to 2026), Take-Two Interactive Software's software development costs and licenses has grown at a 9.6% compound annual growth rate (CAGR), from $43.44M to $68.8M.
- What does software development costs and licenses mean?
- This reflects the capitalized costs associated with developing video games and acquiring intellectual property licenses that are expected to be amortized within the next year. It represents the value of the 'work-in-progress' or upcoming content pipeline. This is a critical metric for assessing the investment in future product releases.
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