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Take-Two Interactive Software

TTWO

Take-Two Interactive is a global developer, publisher, and marketer of interactive entertainment, operating through several major internal labels.

Market cap
$43.37B+3.7%
Revenue$6.7B+18.2%
Net income-$298.2M+93.3%
Free cash flow$461.5M+193%
EPS (diluted)-$1.62+93.7%
Trailing twelve months · change vs. prior year

Earnings

Next report

Aug 7, 2026 (In 2 weeks)
Revenue estimate$1.4B
EPS estimate$0.33

Financials

Q4 2026

Income statement

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Revenue$1.7B+6.1%
Gross profit$938.7M+16.9%
Net income-$59.5M+98.4%
EPS (diluted)-$0.32+98.5%

Balance sheet

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Cash & equivalents$1.5B-0.9%
Total debt$3.0B-28.0%
Total equity$3.5B+64.2%
Total assets$9.4B+2.2%

Cash flow

See full
Operating cash flow$235.4M
CapEx$36.8M-32.0%
Free cash flow$198.6M

Valuation & ratios

Valuation

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Market cap$43.8B+3.7%
Enterprise value$45.22B+2.3%
P/S6.6×-0.7×

Profitability

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Gross margin57.2%+2.9pp
Net margin-4.5%-2.2pp
FCF margin6.9%

Returns & leverage

See full
Return on equity-10.6%-5.0pp
Debt / equity0.8×-1.1×
Current ratio1.2×+0.5×

Segments

By product

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Digital Online$1.6B+7.2%
Recurrent consumer spending$1.4B+12.4%
Mobile$843.9M+12.9%
Console$674.6M+14.1%
Full game and other$319.2M-14.2%

Competitors

Profile

Take-Two Interactive is a global developer, publisher, and marketer of interactive entertainment, operating through several major internal labels. The company creates high-quality software content across multiple genres for consoles, PC, and mobile platforms, leveraging a portfolio of primarily internally-owned intellectual property. Its value proposition centers on delivering deeply engaging gameplay experiences through advanced technology and compelling storytelling.

Competitive position

A leading global publisher with a dominant position in the action and sports genres, supported by some of the industry's most valuable intellectual property.

GeographiesGlobal, North America, Europe, Asia
Customer segmentsRetail consumers, Mobile gamers, Console owners
Business modelB2C, Digital Download, Free-to-play, Live Services, Intellectual Property Licensing
SuppliersSemiconductor manufacturers, Software development tool providers, Cloud infrastructure providers, Licensed sports leagues
CustomersDigital storefronts, Retailers, End-user consumers
Listed1997
Employees12.4K
CEOStrauss H. Zelnick
FilingsSEC EDGAR

Questions, answered.

What is Take-Two Interactive Software's market cap?
Take-Two Interactive Software (TTWO) has a market capitalization of $43.4B and trades on NASDAQ.
What is Take-Two Interactive Software's revenue and profitability?
Take-Two Interactive Software generated $6.7B in trailing twelve-month revenue with a net loss of $298.2M, representing a net margin of -4.5%. Gross margin stands at 57.2%, with free cash flow of $461.5M. These figures are based on the Q1 2026 filing.
Who are Take-Two Interactive Software's competitors?
Take-Two Interactive Software's key competitors include Electronic Arts, Activision Blizzard, Snail, Inc. Class A Common Stock, and others. These companies compete in similar markets and product categories.
Who does Take-Two Interactive Software partner with?
Take-Two Interactive Software's notable partners include Sony, Microsoft, Nintendo, and others.
What subsidiaries does Take-Two Interactive Software have?
Take-Two Interactive Software's subsidiaries include Rockstar Games, 2K, Zynga.
Where is Take-Two Interactive Software headquartered?
Take-Two Interactive Software is headquartered in United States of America and employs approximately 12,371 people. It has been publicly traded since 1997.