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Take-Two Interactive Software TTWO Console — Total net revenue

Other product segments

Digital Online
$1.64B+7.2%
Recurrent consumer spending
$1.36B+12.4%
Mobile
$843.9M+12.9%
Full game and other
$319.2M-14.2%
P C And Other Products
$161.3M-33.8%
Physical Retail And Other
$44.3M-22.1%

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EAFull game downloads — Net revenue
$528M+43.9%
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Other financials

Income statement

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Revenue$1.7B+6.1%
Gross profit$938.7M+16.9%
Operating income-$38.7M+70.7%
Net income-$59.5M+98.4%
EPS (diluted)-$0.32+98.5%

Balance sheet

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Cash & equivalents$1.5B-0.9%
Total debt$3.0B-28.0%
Total equity$3.5B+64.2%
Total assets$9.4B+2.2%

Cash flow

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Operating cash flow$235.4M
CapEx$36.8M-32.0%
Free cash flow$198.6M

Valuation

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Market cap$44.32B+1.7%
Enterprise value$45.74B-0.9%
P/S6.7×-1.1×

Profitability

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Gross margin57.2%+2.9pp
Operating margin-59.3%-1.6pp
Net margin-4.5%-2.2pp
FCF margin6.9%

Returns & leverage

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Return on equity-10.6%-5.0pp
Debt / equity0.8×-1.1×
Current ratio1.2×+0.5×

Where this comes from

Reported directly by Take-Two Interactive Software in its filing.

Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.

The official record: Take-Two Interactive Software’s 10-K, filed May 22, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Take-Two Interactive Software's console — total net revenue?
Take-Two Interactive Software (TTWO) reported console — total net revenue of $674.6M in Q1 2026.
How has Take-Two Interactive Software's console — total net revenue changed year-over-year?
Take-Two Interactive Software's console — total net revenue increased by 14.1% year-over-year, from $591.2M to $674.6M.
What is the long-term trend for Take-Two Interactive Software's console — total net revenue?
Over 4 years (2022 to 2026), Take-Two Interactive Software's console — total net revenue has grown at a 0.7% compound annual growth rate (CAGR), from $2.53B to $2.6B.
What does console — total net revenue mean?
This metric represents the total revenue generated from the sale of video game software and related digital content specifically for console platforms, such as PlayStation, Xbox, and Nintendo. It captures both physical unit sales and digital transactions, including full-game downloads and in-game purchases made within console-based titles. This figure is a primary indicator of the company's performance within the traditional gaming hardware ecosystem.