Electronic Arts Full game downloads — Net revenue decreased by 3.3% to $528.00M in Q1 2026 compared to the prior quarter. Year-over-year, this metric grew by 43.9%, from $367.00M to $528.00M. Over 4 years (FY 2022 to FY 2026), Full game downloads — Net revenue shows an upward trend with a 7.4% CAGR. This decline may warrant attention — for this metric, higher values are generally preferred.
An increase indicates growing consumer preference for digital distribution and effective platform-wide monetization, while a decrease may suggest market saturation or a shift toward subscription-based consumption models.
This metric represents the total net revenue generated from the sale of full video game titles through digital distribut...
Comparable to digital full-game sales reported by other major interactive entertainment publishers, often evaluated alongside physical retail sales to determine the total digital transition rate.
ea_segment_full_game_downloads_net_revenue| Q2 '21 | Q3 '21 | Q4 '21 | Q1 '22 | Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | Q1 '26 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $233.00M | $337.00M | $400.00M | $312.00M | $237.00M | $328.00M | $423.00M | $274.00M | $301.00M | $346.00M | $431.00M | $265.00M | $190.00M | $475.00M | $446.00M | $367.00M | $233.00M | $401.00M | $546.00M | $528.00M |
| QoQ Change | — | +44.6% | +18.7% | -22.0% | -24.0% | +38.4% | +29.0% | -35.2% | +9.9% | +15.0% | +24.6% | -38.5% | -28.3% | +150.0% | -6.1% | -17.7% | -36.5% | +72.1% | +36.2% | -3.3% |
| YoY Change | — | — | — | — | +1.7% | -2.7% | +5.8% | -12.2% | +27.0% | +5.5% | +1.9% | -3.3% | -36.9% | +37.3% | +3.5% | +38.5% | +22.6% | -15.6% | +22.4% | +43.9% |