Skip to content

Electronic Arts EA Live services and other — Net revenue

Other segment segments

Full game downloads
$528M+43.9%
Packaged goods
$81M+15.7%

Similar metrics at other companies

Take-Two Interactive Software logo
TTWOGame — Total net revenue
$1.57B+6.4%
Yelp logo
YELPServices — Net revenue
$233.79M+1.0%
Intuit logo
INTUOnline Services — Total net revenue
$1.22B+15.1%
Take-Two Interactive Software logo
TTWOFull game and other — Total net revenue
$319.2M-14.2%
Take-Two Interactive Software logo
TTWORecurrent consumer spending — Total net revenue
$1.36B+12.4%
Red Rock Resorts, Inc. logo
RRROther — Net revenues
$26.22M+4.2%

Other financials

Income statement

See full
Revenue$2.1B+11.9%
Gross profit$1.8B+15.0%
Operating income$564.0M+42.8%
Net income$461.0M+81.5%
EPS (diluted)$1.83+84.8%

Balance sheet

See full
Cash & equivalents$2.9B+34.1%
Total debt$369.0M+10.5%
Total equity$6.8B+5.9%
Total assets$13.1B+6.2%

Cash flow

See full
Operating cash flow$580.0M+5.6%
CapEx$61.0M+13.0%
Free cash flow$519.0M+4.8%

Valuation

See full
Market cap$51.34B+2.5%
Enterprise value$48.84B
P/E57.9×
P/S6.8×

Profitability

See full
Gross margin79%-0.4pp
Operating margin15.4%-4.9pp
Net margin11.8%-3.2pp
FCF margin30.8%+5.9pp

Returns & leverage

See full
Return on equity13.5%-2.6pp
Debt / equity0.1×0.0×
Current ratio+0.1×

Where this comes from

Reported directly by Electronic Arts in its filing.

Tagged under the XBRL concept us-gaap:Revenues.

The official record: Electronic Arts’s 10-K, filed May 11, 2026, on SEC EDGAR. View the filing →

Ask your AI about Electronic Arts's live services and other — net revenue.

Connect your AI assistant and compare segments, right in your chat.

Connect your AI
Harbor at dusk
Claude

Questions, answered.

What is Electronic Arts's live services and other — net revenue?
Electronic Arts (EA) reported live services and other — net revenue of $1.51B in Q1 2026.
How has Electronic Arts's live services and other — net revenue changed year-over-year?
Electronic Arts's live services and other — net revenue increased by 3.6% year-over-year, from $1.46B to $1.51B.
What is the long-term trend for Electronic Arts's live services and other — net revenue?
Over 4 years (2022 to 2026), Electronic Arts's live services and other — net revenue has grown at a 1.9% compound annual growth rate (CAGR), from $5B to $5.38B.
What does live services and other — net revenue mean?
This metric represents the net revenue generated from ongoing digital content, recurring subscriptions, microtransactions, and post-launch downloadable content for video game titles. It captures the financial performance of the company's long-term engagement model, which extends the lifecycle of games beyond the initial point-of-sale. This segment is critical for assessing the company's ability to monetize active player bases through continuous content updates and digital service offerings.