Electronic Arts EA Live services and other — Net revenue
Other segment segments
Similar metrics at other companies
Other financials
Where this comes from
Reported directly by Electronic Arts in its filing.
Tagged under the XBRL concept us-gaap:Revenues.
The official record: Electronic Arts’s 10-K, filed May 11, 2026, on SEC EDGAR. View the filing →
Ask your AI about Electronic Arts's live services and other — net revenue.
Connect your AI assistant and compare segments, right in your chat.
Connect your AI

Claude
Questions, answered.
- What is Electronic Arts's live services and other — net revenue?
- Electronic Arts (EA) reported live services and other — net revenue of $1.51B in Q1 2026.
- How has Electronic Arts's live services and other — net revenue changed year-over-year?
- Electronic Arts's live services and other — net revenue increased by 3.6% year-over-year, from $1.46B to $1.51B.
- What is the long-term trend for Electronic Arts's live services and other — net revenue?
- Over 4 years (2022 to 2026), Electronic Arts's live services and other — net revenue has grown at a 1.9% compound annual growth rate (CAGR), from $5B to $5.38B.
- What does live services and other — net revenue mean?
- This metric represents the net revenue generated from ongoing digital content, recurring subscriptions, microtransactions, and post-launch downloadable content for video game titles. It captures the financial performance of the company's long-term engagement model, which extends the lifecycle of games beyond the initial point-of-sale. This segment is critical for assessing the company's ability to monetize active player bases through continuous content updates and digital service offerings.