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Electronic Arts EA Packaged goods — Net revenue

Other segment segments

Live services and other
$1.51B+3.6%
Full game downloads
$528M+43.9%

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Other financials

Income statement

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Revenue$2.1B+11.9%
Gross profit$1.8B+15.0%
Operating income$564.0M+42.8%
Net income$461.0M+81.5%
EPS (diluted)$1.83+84.8%

Balance sheet

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Cash & equivalents$2.9B+34.1%
Total debt$369.0M+10.5%
Total equity$6.8B+5.9%
Total assets$13.1B+6.2%

Cash flow

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Operating cash flow$580.0M+5.6%
CapEx$61.0M+13.0%
Free cash flow$519.0M+4.8%

Valuation

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Market cap$51.34B+2.5%
Enterprise value$48.84B
P/E57.9×
P/S6.8×

Profitability

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Gross margin79%-0.4pp
Operating margin15.4%-4.9pp
Net margin11.8%-3.2pp
FCF margin30.8%+5.9pp

Returns & leverage

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Return on equity13.5%-2.6pp
Debt / equity0.1×0.0×
Current ratio+0.1×

Where this comes from

Reported directly by Electronic Arts in its filing.

Tagged under the XBRL concept us-gaap:Revenues.

The official record: Electronic Arts’s 10-K, filed May 11, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Electronic Arts's packaged goods — net revenue?
Electronic Arts (EA) reported packaged goods — net revenue of $81M in Q1 2026.
How has Electronic Arts's packaged goods — net revenue changed year-over-year?
Electronic Arts's packaged goods — net revenue increased by 15.7% year-over-year, from $70M to $81M.
What is the long-term trend for Electronic Arts's packaged goods — net revenue?
Over 4 years (2022 to 2026), Electronic Arts's packaged goods — net revenue has grown at a -11.3% compound annual growth rate (CAGR), from $711M to $440M.
What does packaged goods — net revenue mean?
This metric represents the total net revenue generated from the sale of physical video game software units distributed through retail channels. It captures the financial performance of the traditional physical retail business model, distinct from digital downloads and live services. As the industry shifts toward digital distribution, this metric serves as a key indicator of the remaining footprint and consumer demand for physical media within the company's portfolio.