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Take-Two Interactive Software TTWO Physical Retail And Other — Total net revenue

Other product segments

Digital Online
$1.64B+7.2%
Recurrent consumer spending
$1.36B+12.4%
Mobile
$843.9M+12.9%
Console
$674.6M+14.1%
Full game and other
$319.2M-14.2%
P C And Other Products
$161.3M-33.8%

Similar metrics at other companies

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EAPackaged goods — Net revenue
$81M+15.7%
Accel Entertainment logo
ACELOther — Total net revenues
$1.12M+1.4%
Albertsons Companies logo
ACIOther revenue — Net sales and other revenue
$193M+14.7%
Albertsons Companies logo
ACIRetail segment sales — Net sales and other revenue
$20.06B+7.7%
OTT
OTTRRetail: Other — Total Operating Revenues
$2.24M+0.5%
Red Rock Resorts, Inc. logo
RRROther — Net revenues
$26.22M+4.2%

Other financials

Income statement

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Revenue$1.7B+6.1%
Gross profit$938.7M+16.9%
Operating income-$38.7M+70.7%
Net income-$59.5M+98.4%
EPS (diluted)-$0.32+98.5%

Balance sheet

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Cash & equivalents$1.5B-0.9%
Total debt$3.0B-28.0%
Total equity$3.5B+64.2%
Total assets$9.4B+2.2%

Cash flow

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Operating cash flow$235.4M
CapEx$36.8M-32.0%
Free cash flow$198.6M

Valuation

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Market cap$44.32B-0.4%
Enterprise value$45.74B-1.5%
P/S6.7×-1.0×

Profitability

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Gross margin57.2%+2.9pp
Operating margin-59.3%-1.6pp
Net margin-4.5%-2.2pp
FCF margin6.9%

Returns & leverage

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Return on equity-10.6%-5.0pp
Debt / equity0.8×-1.1×
Current ratio1.2×+0.5×

Where this comes from

Reported directly by Take-Two Interactive Software in its filing.

Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.

The official record: Take-Two Interactive Software’s 10-K, filed May 22, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Take-Two Interactive Software's physical retail and other — total net revenue?
Take-Two Interactive Software (TTWO) reported physical retail and other — total net revenue of $44.3M in Q1 2026.
How has Take-Two Interactive Software's physical retail and other — total net revenue changed year-over-year?
Take-Two Interactive Software's physical retail and other — total net revenue decreased by 22.1% year-over-year, from $56.9M to $44.3M.
What is the long-term trend for Take-Two Interactive Software's physical retail and other — total net revenue?
Over 4 years (2022 to 2026), Take-Two Interactive Software's physical retail and other — total net revenue has grown at a -13.8% compound annual growth rate (CAGR), from $355.8M to $196.7M.
What does physical retail and other — total net revenue mean?
This metric represents the total net revenue generated from the sale of physical game discs, cartridges, and other tangible media products, alongside miscellaneous non-digital distribution channels. It captures the financial performance of legacy retail distribution models as the gaming industry shifts toward digital-first delivery. Monitoring this segment helps assess the company's exposure to traditional brick-and-mortar retail cycles and the ongoing transition to digital-only consumption.