Take-Two Interactive Software TTWO Physical Retail And Other — Total net revenue
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Where this comes from
Reported directly by Take-Two Interactive Software in its filing.
Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.
The official record: Take-Two Interactive Software’s 10-K, filed May 22, 2026, on SEC EDGAR. View the filing →
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Questions, answered.
- What is Take-Two Interactive Software's physical retail and other — total net revenue?
- Take-Two Interactive Software (TTWO) reported physical retail and other — total net revenue of $44.3M in Q1 2026.
- How has Take-Two Interactive Software's physical retail and other — total net revenue changed year-over-year?
- Take-Two Interactive Software's physical retail and other — total net revenue decreased by 22.1% year-over-year, from $56.9M to $44.3M.
- What is the long-term trend for Take-Two Interactive Software's physical retail and other — total net revenue?
- Over 4 years (2022 to 2026), Take-Two Interactive Software's physical retail and other — total net revenue has grown at a -13.8% compound annual growth rate (CAGR), from $355.8M to $196.7M.
- What does physical retail and other — total net revenue mean?
- This metric represents the total net revenue generated from the sale of physical game discs, cartridges, and other tangible media products, alongside miscellaneous non-digital distribution channels. It captures the financial performance of legacy retail distribution models as the gaming industry shifts toward digital-first delivery. Monitoring this segment helps assess the company's exposure to traditional brick-and-mortar retail cycles and the ongoing transition to digital-only consumption.