Take-Two Interactive Software TTWO Digital Online — Total net revenue
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Where this comes from
Reported directly by Take-Two Interactive Software in its filing.
Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.
The official record: Take-Two Interactive Software’s 10-K, filed May 22, 2026, on SEC EDGAR. View the filing →
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Questions, answered.
- What is Take-Two Interactive Software's digital online — total net revenue?
- Take-Two Interactive Software (TTWO) reported digital online — total net revenue of $1.64B in Q1 2026.
- How has Take-Two Interactive Software's digital online — total net revenue changed year-over-year?
- Take-Two Interactive Software's digital online — total net revenue increased by 7.2% year-over-year, from $1.53B to $1.64B.
- What is the long-term trend for Take-Two Interactive Software's digital online — total net revenue?
- Over 4 years (2022 to 2026), Take-Two Interactive Software's digital online — total net revenue has grown at a 19.7% compound annual growth rate (CAGR), from $3.15B to $6.46B.
- What does digital online — total net revenue mean?
- This metric represents the total revenue generated from the sale of digital content, including full-game downloads, downloadable content, microtransactions, and in-game currency across console, PC, and mobile platforms. It captures the shift in the gaming industry toward direct-to-consumer digital distribution and recurring monetization models. This revenue stream is critical for assessing the company's ability to drive long-term engagement and extract ongoing value from its live-service titles.