Products & Services · Total net revenue

Recurrent consumer spending — Total net revenue

Take-Two Interactive Software Recurrent consumer spending — Total net revenue increased by 2.2% to $1.30B in Q4 2025 compared to the prior quarter. Year-over-year, this metric grew by 19.9%, from $1.09B to $1.30B. Over 3 years (FY 2022 to FY 2025), Recurrent consumer spending — Total net revenue shows an upward trend with a 25.4% CAGR. This is a positive signal — higher values indicate stronger performance for this metric.

Analysis

StatementSegment
CategoryGrowth
SignalHigher is better
VolatilityModerate
First reportedQ2 2018
Last reportedQ4 2025
Rolls up toTotal Revenue

How to read this metric

An increase indicates higher player engagement and successful long-term monetization strategies, while a decrease may suggest declining player retention or reduced interest in the company's live-service offerings.

Detailed definition

This metric represents the total net revenue generated from in-game purchases, downloadable content, virtual currency, a...

Peer comparison

Comparable to 'Live Services' or 'In-game spending' metrics reported by major video game publishers like Electronic Arts, Activision Blizzard, or Ubisoft.

Metric ID: ttwo_segment_recurrent_consumer_spending_total_net_revenue

Historical Data

19 periods
 Q2 '21Q3 '21Q4 '21Q1 '22Q2 '22Q3 '22Q4 '22Q1 '23Q2 '23Q3 '23Q4 '23Q1 '24Q2 '24Q3 '24Q4 '24Q1 '25Q2 '25Q3 '25Q4 '25
Value$572.27M$563.65M$547.79M$587.47M$825.60M$1.10B$1.12B$1.14B$1.07B$1.00B$1.03B$1.11B$1.10B$1.08B$1.09B$1.21B$1.26B$1.28B$1.30B
QoQ Change-1.5%-2.8%+7.2%+40.5%+33.5%+1.2%+2.0%-6.1%-6.4%+3.4%+7.3%-1.1%-1.7%+0.8%+11.3%+3.8%+1.6%+2.2%
YoY Change+44.3%+95.5%+103.6%+93.6%+29.4%-9.2%-7.2%-2.4%+2.7%+7.9%+5.1%+9.0%+14.4%+18.2%+19.9%
Range$547.79M$1.30B
CAGR+20.1%
Avg YoY Growth+28.3%
Median YoY Growth+14.4%
Current Streak5 quarters growth

Frequently Asked Questions

What is Take-Two Interactive Software's recurrent consumer spending — total net revenue?
Take-Two Interactive Software (TTWO) reported recurrent consumer spending — total net revenue of $1.30B in Q4 2025.
How has Take-Two Interactive Software's recurrent consumer spending — total net revenue changed year-over-year?
Take-Two Interactive Software's recurrent consumer spending — total net revenue increased by 19.9% year-over-year, from $1.09B to $1.30B.
What is the long-term trend for Take-Two Interactive Software's recurrent consumer spending — total net revenue?
Over 3 years (2022 to 2025), Take-Two Interactive Software's recurrent consumer spending — total net revenue has grown at a 25.4% compound annual growth rate (CAGR), from $2.27B to $4.47B.
What does recurrent consumer spending — total net revenue mean?
Revenue generated from ongoing in-game purchases, subscriptions, and downloadable content after the initial game sale.