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Take-Two Interactive Software TTWO Full game and other — Total net revenue

Other product segments

Digital Online
$1.64B+7.2%
Recurrent consumer spending
$1.36B+12.4%
Mobile
$843.9M+12.9%
Console
$674.6M+14.1%
P C And Other Products
$161.3M-33.8%
Physical Retail And Other
$44.3M-22.1%

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Other financials

Income statement

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Revenue$1.7B+6.1%
Gross profit$938.7M+16.9%
Operating income-$38.7M+70.7%
Net income-$59.5M+98.4%
EPS (diluted)-$0.32+98.5%

Balance sheet

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Cash & equivalents$1.5B-0.9%
Total debt$3.0B-28.0%
Total equity$3.5B+64.2%
Total assets$9.4B+2.2%

Cash flow

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Operating cash flow$235.4M
CapEx$36.8M-32.0%
Free cash flow$198.6M

Valuation

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Market cap$44.32B+1.7%
Enterprise value$45.74B-0.9%
P/S6.7×-1.1×

Profitability

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Gross margin57.2%+2.9pp
Operating margin-59.3%-1.6pp
Net margin-4.5%-2.2pp
FCF margin6.9%

Returns & leverage

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Return on equity-10.6%-5.0pp
Debt / equity0.8×-1.1×
Current ratio1.2×+0.5×

Where this comes from

Reported directly by Take-Two Interactive Software in its filing.

Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.

The official record: Take-Two Interactive Software’s 10-K, filed May 22, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Take-Two Interactive Software's full game and other — total net revenue?
Take-Two Interactive Software (TTWO) reported full game and other — total net revenue of $319.2M in Q1 2026.
How has Take-Two Interactive Software's full game and other — total net revenue changed year-over-year?
Take-Two Interactive Software's full game and other — total net revenue decreased by 14.2% year-over-year, from $372.1M to $319.2M.
What is the long-term trend for Take-Two Interactive Software's full game and other — total net revenue?
Over 4 years (2022 to 2026), Take-Two Interactive Software's full game and other — total net revenue has grown at a 4.3% compound annual growth rate (CAGR), from $1.23B to $1.46B.
What does full game and other — total net revenue mean?
This metric represents the total net revenue generated from the sale of full game software titles across console, PC, and other platforms, excluding recurring in-game purchases or live services. It serves as a primary indicator of the company's ability to monetize its core intellectual property through initial unit sales and premium product releases. This revenue stream is critical for assessing the commercial success of new title launches and the enduring appeal of the company's flagship franchises.